Genesis 9 Character Essentials

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  • RAMWolffRAMWolff Posts: 10,212
    edited October 2022

    Yup, good old Dan, he's not been with DAZ for a koons age now.  Chris, his partner, started up Hivewire with some other talented folks.  I sure remember and do miss that sort of camaraderie that he and the staff shared with us!  

    Post edited by RAMWolff on
  • RAMWolff said:

    Yup, good old Dan, he's not been with DAZ for a koons age now.  Chris, his partner, started up Hivewire with some other talented folks.  I sure remember and do miss that sort of camaraderie that he and the staff shared with us!  

    I remember the "good old days" when Rob would jump in from time to time and tease us with developments in DAZ Studio which was very new at the time.

     

  • RAMWolffRAMWolff Posts: 10,212

    Oh yea, now DS is a swiss army knife!  LOL 

  • RAMWolff said:

    Oh yea, now DS is a swiss army knife!  LOL 

    Yeah.  I remember Rob saying in the forum that he wanted to make DAZ Studio an application that was as good as any other (not a direct quote).  I think he succeded.  Well done!

  • RAMWolffRAMWolff Posts: 10,212

    yeslaughyes

  • evilded777evilded777 Posts: 2,464

    I refuse to score points on those remarks. Not looking to upset anyone. But things have changed, and few things have "always been that way."

  • beregarberegar Posts: 269
    edited October 2022

    RAMWolff said:

    Yup, good old Dan, he's not been with DAZ for a koons age now.  Chris, his partner, started up Hivewire with some other talented folks.  I sure remember and do miss that sort of camaraderie that he and the staff shared with us!  

    I think Dan lost interest in Daz a long time ago if he even owns any part of Daz anymore. He is more involved with Salt Lake Comic Con or FanX or whatever it is called now. It has been James' game from 2011 onwards far as I can guess. I mean I think Dan was still involved in the creation of the original genesis figure but my impression is that after that his focus shifted elsewhere (or rather was forced to shift elsewhere). That being said, Daz apparently did rather poorly financially back in the day with declining sales and all, and the new CEO turned it around.

    Post edited by beregar on
  • beregarberegar Posts: 269

    evilded777 said:

    I refuse to score points on those remarks. Not looking to upset anyone. But things have changed, and few things have "always been that way."

    Yes, well, that's the nature of things but generally speaking you would expect the change to be for the better - and maybe it has, but the question is for whom?

    Daz seems to be doing well enough now. Actually better than in the past from what I searched, so maybe this is all actually good for the company. I mean I guess if folks still keep buying despite all the huffing and puffing they are doing something right... or maybe it's just because there isn't any particularly good alternatives. I don't think the Poser male and female quite compare to Genesis and Metahuman is still more or less in inception. What other options there are really?

    I'd actually like to see a serious contender for Daz people. Competition drives best business practices and all.

  • TheRetiredSailor said:

    RAMWolff said:

    Yup, good old Dan, he's not been with DAZ for a koons age now.  Chris, his partner, started up Hivewire with some other talented folks.  I sure remember and do miss that sort of camaraderie that he and the staff shared with us!  

    I remember the "good old days" when Rob would jump in from time to time and tease us with developments in DAZ Studio which was very new at the time.

    Rob still provides advice, via the forum team.

  • algovincianalgovincian Posts: 2,621

    Richard Haseltine said:

    TheRetiredSailor said:

    RAMWolff said:

    Yup, good old Dan, he's not been with DAZ for a koons age now.  Chris, his partner, started up Hivewire with some other talented folks.  I sure remember and do miss that sort of camaraderie that he and the staff shared with us!  

    I remember the "good old days" when Rob would jump in from time to time and tease us with developments in DAZ Studio which was very new at the time.

    Rob still provides advice, via the forum team.

    Not to mention the scripting API and examples, which are an enormous contribution to the community and greatly appreciated.

    - Greg 

  • Ulysses HeartUlysses Heart Posts: 43
    edited October 2022

    Richard Haseltine said:

    Richard Haseltine said:

    Strictly when I asked about textures to match the base figure I was told they were there and replied to say they weren't (or at least, no one was finding them). I don't know if that registered in all the other issues so I may need to follow up to be sure daz is actually aware of the issue, once the main product availability is resolved. But yes, I was clearly told that there should be maps for the Anatomical Elements to match the base skins.

    I am very sorry but I have now learned that there was a "not" missing from the reply I received. There are not, currently at least, anatomical element maps to match the base textures. Until we get some add-on characters the only way to use the anatomical elements is on Victoria 9. I can only offer my apologies for having got your hopes up incorrectly. 

    Thanks for the clarification, but I admit to still being kind of gob-smacked. The prudishness of Daz is famous across all 3D platforms – I heard about it from Blender and ZBrush people before I started working with Daz models, but now I see it in full force. It really seems incredible in 2022-2023 – for a company that strives to be known for its models of human beings – that it is so terrified of providing detailed, well-designed assets, true to life, in order for its users to truthfully represent human beings!

    Post edited by Ulysses Heart on
  • SevrinSevrin Posts: 6,309

    Relying on some generic base textures won't get you very far if your aim is to "truthfully represent human beings".  I don't think I've used a Daz Starter Essentials texture in a render since doing the newbie tutorials the first day I downloaded DS.

  • barbultbarbult Posts: 24,369
    edited October 2022

    Has anyone successfully rendered the male or female Anatomical Elements with the V9 skin material? I don't normally render nudes, so I may be doing something wrong, but I get terrible color mismatch where the AE attach to V9 body. I'll attach images of the attachment area, not showing any actual genitals. Mods can delete them if they consider them non TOS compliant.

    Edit: Yes, I guess I was doing something wrong. The Geometry Editor tool was selected. As soon as I selected the Node Selection Tool, it rendered correctly. I removed the images myself.

    Post edited by barbult on
  • RAMWolffRAMWolff Posts: 10,212

    Wanted to mention for those that are missing maps for the male genital conformer, the two merchant resource packs out there by Sickleyield and RAWN both have full on texture setups.  Yes, I know that this item SHOULD have come with a complete base set of textures but it didn't so not much to do about that but there are at least SOME maps out there!  

    https://www.daz3d.com/sy-flexible-skins-and-merchant-resource-for-genesis-9

    https://www.daz3d.com/raw-skins-3-merchant-resource-textures-for-genesis-9

  • outrider42outrider42 Posts: 3,679

    Sevrin said:

    Relying on some generic base textures won't get you very far if your aim is to "truthfully represent human beings".  I don't think I've used a Daz Starter Essentials texture in a render since doing the newbie tutorials the first day I downloaded DS.

    Surely you have noticed that the Genesis 9 base textures are conversions of past core character models? They are anything BUT generic. These are skin textures that are on $45 characters.

    Fem Texture 1 is Victoria 8.1. The icon herself, the previous Daz flagship model is now a base texture mat. How is that generic?

    Fem Texture 2 is Clara 8.1

    Fem Texture 3 is Jinx 8.1 with a slight color tint

    Fem Texture 4 is Kala 8 also with a slight color tint.

    Male Texture 1 is Michael 8.1

    Male Texture 2 is Jazz 8.1

    Male Texture 3 is Zale 8.1

    Male Texture 4 is...I can't tell. It isn't Lee or Kwan, so I am not sure who it is.

    All of their textures, not just the color maps, but all of them, have been fully converted to the Genesis 9 UV. So their spec, normal, bump maps, ect all are unique to them.

    So no, these are not just generic textures at all. In fact this is something worth celebrating, as this is like Daz giving all users 8 core skins for free.

    However, Daz managed to screw this up by not giving any of these skins the "full" set of textures. All of the original characters have gen mats. Some even have gen mats for both sexes! So the lack of these mats is a real buzzkill on what should have been an awesome thing.

    So even though they did a nice thing, it still feels off because of the gen mats.

    I don't think anyone can argue these are generic skin textures. 

  • GordigGordig Posts: 10,099

    outrider42 said:

    Male Texture 4 is...I can't tell. It isn't Lee or Kwan, so I am not sure who it is.

    Since most of the other textures are 8.1, maybe Kento?

  • DiomedeDiomede Posts: 15,182

    outrider42 said:

    Sevrin said:

    Relying on some generic base textures won't get you very far if your aim is to "truthfully represent human beings".  I don't think I've used a Daz Starter Essentials texture in a render since doing the newbie tutorials the first day I downloaded DS.

    Surely you have noticed that the Genesis 9 base textures are conversions of past core character models? They are anything BUT generic. These are skin textures that are on $45 characters.

    Don't call us Shirley.  laugh

  • Gordig said:

    outrider42 said:

    Male Texture 4 is...I can't tell. It isn't Lee or Kwan, so I am not sure who it is.

    Since most of the other textures are 8.1, maybe Kento?

    You're right. It is. The icons match.

  • GordigGordig Posts: 10,099

    Instinctively, I wish they'd used Jada for the female African skin, because I am absolutely in love with her skin. I haven't spent much time with Jinx, though, so maybe she's just as good.

  • SevrinSevrin Posts: 6,309

    outrider42 said:

    Sevrin said:

    Relying on some generic base textures won't get you very far if your aim is to "truthfully represent human beings".  I don't think I've used a Daz Starter Essentials texture in a render since doing the newbie tutorials the first day I downloaded DS.

    Surely you have noticed that the Genesis 9 base textures are conversions of past core character models? They are anything BUT generic. These are skin textures that are on $45 characters.

    Fem Texture 1 is Victoria 8.1. The icon herself, the previous Daz flagship model is now a base texture mat. How is that generic?

    Fem Texture 2 is Clara 8.1

    Fem Texture 3 is Jinx 8.1 with a slight color tint

    Fem Texture 4 is Kala 8 also with a slight color tint.

    Male Texture 1 is Michael 8.1

    Male Texture 2 is Jazz 8.1

    Male Texture 3 is Zale 8.1

    Male Texture 4 is...I can't tell. It isn't Lee or Kwan, so I am not sure who it is.

    All of their textures, not just the color maps, but all of them, have been fully converted to the Genesis 9 UV. So their spec, normal, bump maps, ect all are unique to them.

    So no, these are not just generic textures at all. In fact this is something worth celebrating, as this is like Daz giving all users 8 core skins for free.

    However, Daz managed to screw this up by not giving any of these skins the "full" set of textures. All of the original characters have gen mats. Some even have gen mats for both sexes! So the lack of these mats is a real buzzkill on what should have been an awesome thing.

    So even though they did a nice thing, it still feels off because of the gen mats.

    I don't think anyone can argue these are generic skin textures. 

    What can I tell you?  Refund them? 

  • Well my characters normally wear some clothing so I'm quite happy with the provided skin sets for Genesis 9 :-)

  • I do a lot of female pinup renders and an occasional male nude scene.  I felt it was a fail that the anatimical element texturess were not sold with the Starter Essential Expansion (Charactgerm Essentials).  Not encluding them with the base skin release I can understand but not including them with the anatomical elements as art of the expansion was a missed opertunity since the textures were already available.  All that needed to be done is convert them grom G8.1 nto G9.  Hopefully someone will come out with a tool to convert the textures to G9 bewcause the skins provided this time are georgeous and quite handsome.

  • Honestly just wait for the Rotica vendors to create the genital bits, and nipple grafts. They will be way more expansive than anything a pg PA version could be. Even if it is just for artistic nude renders. We all know their stance on the subject, if it bothers you vote with your wallet. Hand that feeds ya know...

  • Beregar,

    The comment was just in general user directed, not directly at you, if you took it that way. Your post wasn't there when I started typing.  I mean I personally don't need the gens, I just wanted them for promo renders for my pose sets over at Rotica. I bought the essentials exp pack for them, couldn't use them, returned them once it was clarified there would be no base maps. Since this is their view, fine, Gen 9 can wear underwear until one of the Rotica vendors can create a genital set that suites the promo render needs. I was able to do promos with what was baseline. I was more interested in the morphs honestly. 

  • All good, Beregar. I just wanted to reiterate that in the case I offended ya.

    People rightly are mad for their own reasons about this topic. They are paying customers, and they know what value they expect. I was mislead because elements from Pro packs had the maps included cause the maps were made for a character, I was under the pretext that they were Base Gen 8 maps in the element pack, until I was informed by a 3d member I talk regularly to that I was incorrect. 

    No doubt, I've had my issues as well, buying it when it hit the store, then finding out it wasn't a thing they offered for the base set which rendered it useless for me to have for promos since it would require more purchases I couldn't make at the time being, I was more upset that the basic reference to the maps wasn't on the store page at first, cause I wouldn't have gotten it if I saw the texture not included during the release, if it was there I missed it, but I only remember seeiing the elements and the brows, eye colors ect. which in turn caused the process of having to do the ticket for the refund, then the wait for funds to hit. I mean no biggie, and all, but it would have been nice to have avoided that. 

    Of course 2 sides that are pretty much not going to budge an inch on viewpoint. I just wanted to say, there should be options available, don't lose cool over it for those who want elements for whatever reason. We all know Daz is not in that market. What ball gets dropped will be picked up by others, willing to design those elements. 

    Now let me offer a different viewpoint on the whole nude content, from personal experience. When I started making 3d content, I was making clothing, regular pose sets, back when V4 was in her twilight days, and Genesis was emerging as the new thing. I submitted to be vendor, was pretty much laughed at, because of my "basicness" Wasn't good enough for the elite to sum it up. Still isn't. I submitted to become a vendor at RDNA 2 days before the Daz buyout. Saw a post for RDNA refugees, and tried my hand. Was given the chance to become a vendor. Made my stuff, did ok, Made some more risque stuff, did exceptional, And that has put forth a way for me to support my family. And it was more than I could make doing anything locally in this small town. These nudie renders that is ohh so non exsistent to some, has paved a way for me to take care of my wife, high risk type 1 dibetic daughter, aging in laws Father in law with a heart condition, mother in law who is a uterean Cancer survivor, and has a brain tumor on her stem and ear canal,, and saved my son from some hairy situations 1,300 miles away. So why these nudie renders that are non-exsistent to some, they are the lifestream for others. And when my daughter's insurance stops because of her age, those nudie renders will cover the offset of her insulin, so she won't have to know the horrors of having to hold back on proper dosing. So yeah, the people who render out the nudes, and have given me better means to support my family, I respect the h*ll outta them. The one's that said I was trash, just dust in the wind.

  • CHWTCHWT Posts: 1,181

    All good, Beregar. I just wanted to reiterate that in the case I offended ya.

    People rightly are mad for their own reasons about this topic. They are paying customers, and they know what value they expect. I was mislead because elements from Pro packs had the maps included cause the maps were made for a character, I was under the pretext that they were Base Gen 8 maps in the element pack, until I was informed by a 3d member I talk regularly to that I was incorrect. 

    No doubt, I've had my issues as well, buying it when it hit the store, then finding out it wasn't a thing they offered for the base set which rendered it useless for me to have for promos since it would require more purchases I couldn't make at the time being, I was more upset that the basic reference to the maps wasn't on the store page at first, cause I wouldn't have gotten it if I saw the texture not included during the release, if it was there I missed it, but I only remember seeiing the elements and the brows, eye colors ect. which in turn caused the process of having to do the ticket for the refund, then the wait for funds to hit. I mean no biggie, and all, but it would have been nice to have avoided that. 

    Of course 2 sides that are pretty much not going to budge an inch on viewpoint. I just wanted to say, there should be options available, don't lose cool over it for those who want elements for whatever reason. We all know Daz is not in that market. What ball gets dropped will be picked up by others, willing to design those elements. 

    Now let me offer a different viewpoint on the whole nude content, from personal experience. When I started making 3d content, I was making clothing, regular pose sets, back when V4 was in her twilight days, and Genesis was emerging as the new thing. I submitted to be vendor, was pretty much laughed at, because of my "basicness" Wasn't good enough for the elite to sum it up. Still isn't. I submitted to become a vendor at RDNA 2 days before the Daz buyout. Saw a post for RDNA refugees, and tried my hand. Was given the chance to become a vendor. Made my stuff, did ok, Made some more risque stuff, did exceptional, And that has put forth a way for me to support my family. And it was more than I could make doing anything locally in this small town. These nudie renders that is ohh so non exsistent to some, has paved a way for me to take care of my wife, high risk type 1 dibetic daughter, aging in laws Father in law with a heart condition, mother in law who is a uterean Cancer survivor, and has a brain tumor on her stem and ear canal,, and saved my son from some hairy situations 1,300 miles away. So why these nudie renders that are non-exsistent to some, they are the lifestream for others. And when my daughter's insurance stops because of her age, those nudie renders will cover the offset of her insulin, so she won't have to know the horrors of having to hold back on proper dosing. So yeah, the people who render out the nudes, and have given me better means to support my family, I respect the h*ll outta them. The one's that said I was trash, just dust in the wind.

    Hats off to you @Chaosophia
  • Ron KnightsRon Knights Posts: 1,793

    For years I thought it was weird for DAZ characters to be without genitals. Eventually I bought some Pro Packs just to get the genitals. I never used them. It's great that DAZ offers them at a cheaper price. I still won't likely use them.

  • CHWTCHWT Posts: 1,181
    How do I customize the card style brows, like masking part of it?
  • GordigGordig Posts: 10,099

    CHWT said:

    How do I customize the card style brows, like masking part of it?

    Since they're polyons, you could just select the ones you don't want in the geometry editor and hide them.

  • CHWTCHWT Posts: 1,181
    edited November 2022
    Gordig said:

    CHWT said:

    How do I customize the card style brows, like masking part of it?

    Since they're polyons, you could just select the ones you don't want in the geometry editor and hide them.

    Noted and will try, thanks a lot @Gordig
    Post edited by CHWT on
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