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Prop Creation in 3DS Max - Bes… Daz 3D Forums > 3rd Party Software > 3ds Max Discussion>Prop Creation in 3DS Max - Bes…

Prop Creation in 3DS Max - Best Practices

savagestugsavagestug Posts: 185
November 2022 in 3ds Max Discussion

Can anyone point me in the direction of some sources for best practices tutorials for DS prop creation in 3DS Max? I'm looking to create props with morphs and multiple surfaces. Not looking to transfer figures from DS to Max.

Thanks.

Comments

  • vectorinusvectorinus Posts: 135
    November 2022 edited November 2022

    First you create some object in any 3d application. Then export it to obj format. Launch Daz Studio and import this object into the program. Details (for Blender) here:

    Your prop is in the Daz Studio now. Morphs for it  are created in the same 3D application (the object is morphed by the tools of your program). Then the morphed object is also exported to obj file.

    But now you don't import the object into Daz Studio as usual. You have to transfer it using the Morph Loader Pro plugin (with your prop active in the scene, of course). Details at the end of this video:

    That is, the first obj file is your prop, and the second is its morph. The number and order of vertices must be unchanged, otherwise the Morph Loader will not accept the morph object and will report an error in the log file.

    Post edited by vectorinus on November 2022
  • savagestugsavagestug Posts: 185
    November 2022

    vectorinus said:

    First you create some object in any 3d application. Then export it to obj format. Launch Daz Studio and import this object into the program. Details (for Blender) here:

    Your prop is in the Daz Studio now. Morphs for it  are created in the same 3D application (the object is morphed by the tools of your program). Then the morphed object is also exported to obj file.

    But now you don't import the object into Daz Studio as usual. You have to transfer it using the Morph Loader Pro plugin (with your prop active in the scene, of course). Details at the end of this video:

    Thanks, I have already seen those videos, and they were helpful. I am more looking for modeling best practices for models to be exported to DAZ. All quads, or tris OK? I'm curious, as when I try to make changes to models in DS I frequently run across what I thought was undesirable, namely lots of really long, skinny tris. None of the tutorials I have been able to find address this question.

  • MattymanxMattymanx Posts: 6,977
    November 2024

    All quads is prefered for DS content creation.  But dont worry if the shape needs triangles here or there.

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