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Import body morphs from DAZ St… Daz 3D Forums > 3rd Party Software > Blender Discussion>Import body morphs from DAZ St…

Import body morphs from DAZ Studio to Blender

CorneliusCornelius Posts: 134
January 2023 in Blender Discussion

Hello everyone! I don't know if the topic has already been addressed in other discussions but I still felt the need to post my request here.
So, I have a model of a female figure for Blender to which I would like to make a modification to the body to make it more curvy. I have some OBJ and DSF format morphs that work well in DAZ Studio and I wondered, if it is possible to transfer one of these morphs into Blender and apply it on the model's body shape.
I hope you can give me a hand..! Thanks in advance!

Comments

  • PadonePadone Posts: 3,873
    January 2023

    shape keys > join as shapes

  • CorneliusCornelius Posts: 134
    January 2023

    Padone said:

    shape keys > join as shapes

     Sorry but I think some steps are missing. From where should I select and import my morphs which again are OBJ and DSF files?

  • PadonePadone Posts: 3,873
    January 2023

    https://www.blendernation.com/2019/03/10/daily-blender-tip-190-join-as-shapes/

  • CorneliusCornelius Posts: 134
    January 2023

    Padone said:

    https://www.blendernation.com/2019/03/10/daily-blender-tip-190-join-as-shapes/

     Thanks but I tried several times and this is what I get: (No additional selected meshes with equal vertex count to join)

  • 3WC3WC Posts: 1,119
    January 2023

    When importing to Blender, there should be a check box to maintain vertex order. That is needed for it to recognize it as the same mesh.

  • CorneliusCornelius Posts: 134
    January 2023

    OK in the "Browse Mesh Data" section it says Genesis 3 Female, which is the origin of the figure.
    The OBJ file to import and take morphs from is for Genesis 8 Female. Maybe this is the cause?
    Excuse my ignorance on the subject but I've always used DAZ Studio and I've only recently known Blender..

  • 3WC3WC Posts: 1,119
    January 2023

    Yes, that would do it. A Genesis 3 morph won't work on Genesis 8.

  • CorneliusCornelius Posts: 134
    January 2023

    3WC said:

    Yes, that would do it. A Genesis 3 morph won't work on Genesis 8.

     I tried to import a Genesis 3 Female DSF but it's the same thing, it still doesn't work..

  • PadonePadone Posts: 3,873
    January 2023

    Export the figure at base resolution.

  • CorneliusCornelius Posts: 134
    January 2023

    Padone said:

    Export the figure at base resolution.

     They already have a base resolution. They also include the head as well, but I just need the shape of the body. I do not know what to do..

  • PadonePadone Posts: 3,873
    January 2023

    The geometry must be the same for morphs to work. You can't morph among different geometries. But you can try shrinkwrap then bake.

    https://docs.blender.org/manual/en/latest/modeling/modifiers/deform/shrinkwrap.html

  • CorneliusCornelius Posts: 134
    January 2023

    Padone said:

    The geometry must be the same for morphs to work. You can't morph among different geometries. But you can try shrinkwrap then bake.

    https://docs.blender.org/manual/en/latest/modeling/modifiers/deform/shrinkwrap.html

     I don't think I'm capable of doing such a thing, I don't even know what it means..

  • mindsongmindsong Posts: 1,720
    January 2023 edited January 2023

    post cleared - I misunderstood the original request.

    best,

    --ms

    Post edited by mindsong on January 2023
  • lilweeplilweep Posts: 2,595
    January 2023 edited January 2023

    Desired Resolution = usually would be Base Resolution but can be High Resolution if you want (up to you and your limitations of what youre doing), but you have to keep the same throughout process

     

    in Daz:
    Load Gen 3 and set Resolution to "Desired Resolution"

    Export Gen 3 figure as obj (only export the Gen 3 figure, no eyelashes, no hair, no tearline etc)

    Load the morph you want at the same "Desired Resolution"

    Export Gen 3 morphed figure as obj  (only export the Gen 3 figure, no eyelashes, no hair, no tearline etc)

    in Blender:

    Load both Objs you exported

    Do the Join as Shapes process outlined earlier

    Under Shapekeys, dial in the shape

     

    Post edited by lilweep on January 2023
  • CorneliusCornelius Posts: 134
    January 2023

    lilweep said:

    Desired Resolution = usually would be Base Resolution but can be High Resolution if you want (up to you and your limitations of what youre doing), but you have to keep the same throughout process

     

    in Daz:
    Load Gen 3 and set Resolution to "Desired Resolution"

    Export Gen 3 figure as obj (only export the Gen 3 figure, no eyelashes, no hair, no tearline etc)

    Load the morph you want at the same "Desired Resolution"

    Export Gen 3 morphed figure as obj  (only export the Gen 3 figure, no eyelashes, no hair, no tearline etc)

    in Blender:

    Load both Objs you exported

    Do the Join as Shapes process outlined earlier

    Under Shapekeys, dial in the shape

     

     For the work I'm supposed to do, I only need the body without the head, since the shape of the head and face shouldn't be changed.
    If I import the entire Genesis it will change the shape of the face too, right?
    Anyway, great explanation! yes

  • PadonePadone Posts: 3,873
    January 2023

    The geometry must be the same for shapekeys to work. But you can use a vertex group to limit the shapekey action, so to mix only the body and keep the head out.

    https://docs.blender.org/manual/en/latest/animation/shape_keys/shape_keys_panel.html#relative-shape-keys

  • Richard HaseltineRichard Haseltine Posts: 104,514
    January 2023

    Cornelius said:

    lilweep said:

    Desired Resolution = usually would be Base Resolution but can be High Resolution if you want (up to you and your limitations of what youre doing), but you have to keep the same throughout process

     

    in Daz:
    Load Gen 3 and set Resolution to "Desired Resolution"

    Export Gen 3 figure as obj (only export the Gen 3 figure, no eyelashes, no hair, no tearline etc)

    Load the morph you want at the same "Desired Resolution"

    Export Gen 3 morphed figure as obj  (only export the Gen 3 figure, no eyelashes, no hair, no tearline etc)

    in Blender:

    Load both Objs you exported

    Do the Join as Shapes process outlined earlier

    Under Shapekeys, dial in the shape

     

     For the work I'm supposed to do, I only need the body without the head, since the shape of the head and face shouldn't be changed.
    If I import the entire Genesis it will change the shape of the face too, right?

    No, if you make no changes to the shape of the head the head will be unchanged by the morph (and it won't interfere with any other head morphs - morphs just stack).

    Anyway, great explanation! yes

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Import body morphs from DAZ St… Daz 3D Forums > 3rd Party Software > Blender Discussion>Import body morphs from DAZ St…