DForce Cloth

I want to make a DForce headscarf. Can I use any primitive such as the plane or do I have to use a special primitive? Cheers

Comments

  • GordigGordig Posts: 10,102

    Planes are actually how one is advised to start experimenting with dynamics, including dForce.

  • crosswindcrosswind Posts: 7,256
    edited May 2023

    Usually a primitive - plane will do for adding dForce modifier and simulation, but if you wanna make it look real / natural in Ds, you may add:
    - Textures: Some shaders you like
    - Thickness: Thickener plugin
    - Wrap the head or some subtle draping effects: dForce Magnet script

    etc...

    Post edited by crosswind on
  • Is the thickness plugin and DForce Magnet Script a separate commercial product or is it included in DAZ Studio? Cheers

  • GordigGordig Posts: 10,102

    Thickener and Magnet are separate products.

  • Can I also convert the DForce cloth I have made from a primtive to a prop or figure? If so how? Cheers

  • GordigGordig Posts: 10,102

    I don't see why you couldn't. It might be better to do it before simulating, though. Select the primitive, go to Edit -> Object -> Rigging -> Convert Prop to Figure, then go about rigging.

  • crosswindcrosswind Posts: 7,256
    edited May 2023

    csteell_c2893e4ab6 said:

    Can I also convert the DForce cloth I have made from a primtive to a prop or figure? If so how? Cheers

    Actually you 'can't convert it' in that way, as the dForce Modifier (dynamic surfaces) and simulated result will be removed after you convert it from a Primitive Prop to a Figure (vice versa) , or after you conform it to a Genesis figure by using Transfer Utility...

    For example, I used a Primitive - Cone to make a 'simple skirt'. The typical SOP should be: Create a Primitive - Cone  > Geometry Editing (Cut top & botttom, Create surfaces, etc.) > Positioning > Export to obj and Import Back > Transfer Utility > Add dForce Modifier > Tweak params on dynamic surface > Add Shaders.. > Simulate it > Thicken it...  (Optional: Convert to SubD, Add Smoothing Modifier...)

    PS: You also can Thicken the object first before using Transfer Utility, but more tweaking on dynamic surfaces might be needed.

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    Post edited by crosswind on
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