Masculine feet & hands for Genesis 2 male?

Hey guys,

So working with Genesis 2 male, I have noticed that the feet and hands are somewhat un-male like; pudgy, undefined and emasculated. I was wondering if anyone knows how to obtain more masculine looking feet and hands (e.g., more definition, less opulent, etc.), as in the picture below;

 

BP_FEET-M.jpg
800 x 800 - 41K
malefeet.jpg
500 x 350 - 20K

Comments

  • Zev0Zev0 Posts: 7,108
    edited October 2015

    Only way is via displacement, or HD morphs (only for PA's). Alternatively I did make this http://www.daz3d.com/vascularity-hd-for-genesis-2-female-s-and-genesis-2-male-s It's just vein detail, but maybe it can help. Also to add, the base figure eg Genesis 2 Male is not meant to have these fine details in. Most can be found on supported shapes or products. The aim of the base is to provide a blank canvas for developers to work with.

    Post edited by Zev0 on
  • Oso3DOso3D Posts: 15,053

    I've been using Vascularity from Skin Overlay, but I find it helps create that 'firm body' style you might be looking for.

    Such as: http://willbear.deviantart.com/art/Delver-Dennis-566822262

    Still thin and wiry, but the arm veins really make him look athletic.

     

  • PA_ThePhilosopherPA_ThePhilosopher Posts: 1,039
    edited October 2015
    Zev0 said:

    the base figure eg Genesis 2 Male is not meant to have these fine details in.... The aim of the base is to provide a blank canvas for developers to work with.

    But you onlly have a limited number of polygons to work with, right?... In other words, how can one create ore detail in the hands and feet, if the Genesis 2 is ~70,000 polygons or something? 

    I have zBrush and can modify Genesis 2 to my own custom morphs. But I never figured out how to increase the density of the polygons of Genesis 2 and it still be recognized by DAZ3D as a Genesis 2 figure.

    Thanks for the help by the way. 

    Davide

    Post edited by PA_ThePhilosopher on
  • Serene NightSerene Night Posts: 17,697

    The hands can look kind of sausagey to me. 

  • Zev0Zev0 Posts: 7,108
    edited October 2015
    Zev0 said:

    the base figure eg Genesis 2 Male is not meant to have these fine details in.... The aim of the base is to provide a blank canvas for developers to work with.

    But you onlly have a limited number of polygons to work with, right?... In other words, how can one create ore detail in the hands and feet, if the Genesis 2 is ~70,000 polygons or something? 

    I have zBrush and can modify Genesis 2 to my own custom morphs. But I never figured out how to increase the density of the polygons of Genesis 2 and it still be recognized by DAZ3D as a Genesis 2 figure.

    Thanks for the help by the way. 

    Davide

    Correct, you have to work at base resolution and have to try and squeeze detail out of there. The only way to work at a higher Sub-level is via the HD tool which is only given to PA's.

    Post edited by Zev0 on
Sign In or Register to comment.