Daz Studio Pro BETA - version 4.9.0.21!
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Thanks for the feedback. My main concern is with offline use. I really don't want to envisage a situation where I can't access my content. I like having my database stored on an HDD so that I can reinstall it at any time in case something goes wrong. I don't trust online storage nor more information about me or my product usage being collected. As an artist I have the right to use any resouces I buy in my creations as long as I don't break copyright. Can you guarentee that my copyright will not be broken through the monitoring of my usage and clearly state what information will be collected when this rolls out? I take copyright very seriously and that includes protecting my own practice and creations.
I made a request to get and option to access the online ReadMe inside the embebed Studio browser when clicking Context menu> "More Information…". I hope the feature request will not be lost at customer support.
What exactly the newly "Lost and Found" category holds?
Can someone please tell me where my saved scenes are going, or how ro save them correctly? I'd really like to know so I won't have to keep a scene open until I'm done working on it, render it, then send it off to God knows where when I close Daz. They are still saving to my computer, but not showing up in any folder in Daz 4.9. When I double click a scene on my computer, it opens it in the old 4.8 before it was upgraded to the public build. HAALP!!
Tried doesn't seem to work right now, I restarted Studio and tried again, but it crashed. I think I may have to wait for the next update.
What exact steps are you doing to save? There are a few different ways, not all of them immediately obvious, and not all of them give you proper control over where your files end up.
If you want to see the scenes in DAZ Studio, then you need to map the folder where you save them in Content Directory Manager under DAZ Studio Formats.
Yes they do - it is intended to at least slow the release of piratd content. The leeches are lazy, even having to use a round trip will be a bit of a disincentive (and it isn't that quick to export and rebuild a whole product).
Nothing is stored on-line. There will be an off-line package option, so that you will be able to download content and install it on a different machine if desired, as long as that machine has connected to your account once. No monitoring is taking place, no information (other than any files you ask to download and any search terms you use in the store tab) is sent to Daz.
The beta has a separate list of last-used paths, so it won't match the release build. Try going to File>Save and note the folder the dialogue opens on.
A while ago I upgraded my RAM from 16G to 32G. I didn't really need to. It was just cheap and when using DS I got vaguely near using my full 16G. A few times I caught the computer using a bit over 16G.
Moving to 4.9, I'm routinely over 16G. This thing seems to be a memory hog. I'm in a position to trade RAM use for speed, but still...
I guess you haven't seen my posts, then. I may be a minority.... but I have nothing bad to say. I dig it. All this hubub about encryption...it hasn't affected me in anyway. And I love the improvements to Smart Content.
And just to be clear: I'm no fanboy and I hate DRM. That being said, this encryption has, so far, not hindered me in any way. I imagine it might at some point, but so far... nothing. I think the more important push ought to be for standardizing metadata and improving the quality of it for both old and new products.
Maybe if it caches information based on how much RAM you have in your system? Has memory usage stayed steady or has it been growing?
I am elderly/handicapped. My work machine is a PC with no access to the Net. Please explain to me how I'm going to carry that PC to Starbuck's for even a one-time connection to my account.
No dial-up/Mbolie dongle possible? If not I don't knoww hat provisions may have been made to help cases like yours.
I am fine with it as well. Anyone who uses iClone or Unity have experienced similar restrictions, so this is not new, just new to Daz.
I am wary of the export options though. If piracy is the issue, then they would need to lock these down at some point, and maybe have a similar policy like iClone (i.e. only those items "allowed" to be exported can be exported, and those items may cost more) Right now the OBJ and FBX export is pretty good, but it keeps the door open for piracy. If the future closes that door, then people who like animation or dynamics, or other things that are not DS strong points, may look elsewhere.
...but for now, it seems it's all good!
One thing I would like to see is separate product ID spaces so that products sold at other sites can start including metadata (without worrying about reusing a product ID from a different store). Unfortunbately it's not really in DAZ's interest.
Something that is is a way to loosen the requirements for hair, which is probably the most portable content out there such that it's easy to use hair meant for V4 on V6, etc. I would love an option to keep things tighter for other items but "all" for hair.
The way our company handles that is:
It's a common limitation in businesses that keep company Server's off the internet.
Maybe they will do the same?
Also, things have been getting more complex and bigger. 4k maps instead of 2k maps, HD figures, etc. When I first started, I could barely fit a single figure into my computers 3GB of ram with cloths, often with not enough room left for hair, lol. I have since upgraded my computer twice, and the newer products have gotten larger, and my habits have also changed as well (more figures in each scene, I use more raw BMP maps, larger renders, etc). Looking back at my first few items I had, they don't appear to take more ram, just the newer stuff. And again, my habits have changed such that I no longer look everywhere I can to save ram.
I'll take a quick look between 4.8 and 4.9, nothing vs just my test chamber. "ZdgTestChamber02dot2_AllLightsAndRoom_256txtrs"
Studio 4.8 64bit. Empty 281,252k
Studio 4.8 64bit. ZdgTestChammberAll 296,569k
Difference, 15,317k
Studio 4.9 64bit. Empty 274,372k
Studio 4.9 64bit. ZdgTestChammberAll 298,248k
Difference, 23,876k
It is indeed taking more Ram for the same exact stuff, about 35% more ram. If that is not because of debugging code, I can understand how that would not be good for hundred magabyte items.
One way round this problem is for DAZ to allow your DS intallation to produce a unique file which can be transferred to a laptop or other mobile device and then used to verify your PC installation. A lot of software companies use this off-line method for registration. For example in the audio industry small studios often keep their work stations off-line fro security reasons. Off-line registration is designed for this frequent problem. I hope DAZ impliments it.
That's good to know.
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other stores already can. In the meta data specifications, and you can see it in all our Metadata, is a store field. If that is filled in with their own data, it handles it properly and makes it so it can keep the product meta data not step on each other.
Ugh! So they just aren't doing it. Thanks for the clarification!! Good to know who to beat up on! ;)
Are there any plans to create a way to share products and categories we create? That would help deal with vendors not providing metadata. And some users will probablyhave some useful/interesting ways of categorizing things that could be useful to share. One example could be to list every product used in a render so that others can load the category and have everything on hand. Could be included with products (for the promos) but I was also thinking of a way to post it on e.g. deviantArt along with the render (or make it avaialbe on request). Anyway, soemthing to think about. Or is that capability already there too (note: has to be easy to use)?
Again, thanks for the clarification!
You can already do that from the db editor, but it is a bit cumbersome. Watch the changelog for the next version of the public beta due out very soon, it has some things in there that makes it very easy to generate and share.
Have installed and tried 4.9 Beta:
It's funny how they run in circles with this software - the encryption is nothing new, they had it for old .daz format and also for scripts. Then came the age of "openess" with DSON and free SDK and Studio Pro itself, but finally darkness again began to take over:
Maybe it's just the time to move forward?..
Two questions:
Unity stuff is not encrypted though.
You can download your unity assets, move them out of the unity folder and install from wherever you like. Unity likes to store assets on the C Drive, which is my SSD and I don't want that gobbled up with assets. So I move them to a regular disk, and I can use them from there no issue. And on other computers, etc etc etc.
FBX and OBJ aren't really ways around anything. Those would end up being different products altogether and not what people want. With the exception of maybe a simple prop.
Fbx wont let you export a neato properly rigged dress and import in the same format the daz content started in. If you have tried it you'll see it's not the same thing.
New Beta thread here: http://www.daz3d.com/forums/discussion/65495/daz-studio-pro-beta-version-4-9-0-24
This thread will be locked. All new posts related to the beta please go there.
Posts about the philosophical, theoretical, or other speculation of DRM that isn't directly related to the functional impact on your workflows of encryption in Daz Connect will be removed from the beta thread in an effort to keep the thread on topic of improving the beta, working out bugs, etc. All DRM concerns or complaint posts go here: http://www.daz3d.com/forums/discussion/65560/encryption-discussions-go-here.