Show Us Your Iray Renders. Part IV

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Comments

  • FishtalesFishtales Posts: 6,120

    Just a thought. If you are going to quote an image heavy post could you trim it please. Not evreyone has a fast internet access and others have to pay for their downloads.

  • First of all - Thanks for all nice comments :).

    Nice works, the only thing you culd do to improve that images its to add some DOF on the hand of the first one, just stroke some blurring brush win photoshop, and for the other maybe a stronger skin sheen.

    Your educational renders post may hold the answer to that sheen :) I used metallicity/roughness but will do a test using specular/glossiness instead. I think the one I posted is render number ten or something like that, all with different top coat settings, still without getting the right sheen on her skin. The hand on the first one has been a headache. I've tried the opposite of blurring, to make it even more in focus. Never thought of blurring it...

     

    3Digit: Really nice renders, and very nicely done characters.

    Thanks a lot :) They are G2F, dialed morphs and a little zbrush, but mostly time, sweat and a lot of censored words... ;)

  • IvyIvy Posts: 7,165

    Cool and funny nice work. Ivy. It looks really professional as it was a real film.

    Thank you very much.. It really helps having friends in the industry

  • IvyIvy Posts: 7,165
    edited August 2015
    Fishtales said:

    Just a thought. If you are going to quote an image heavy post could you trim it please. Not evreyone has a fast internet access and others have to pay for their downloads.

    That would be really suckie and limit your internet experience and what you can upload and download.. even my smart phone give me unlimited data.  thanks for the reminder

    Post edited by Ivy on
  • Yep I really like those too Ivy - great work yes

  • IceCrMnIceCrMn Posts: 2,130
    icecrmn said:

    I did another biker girl last nite.This one took 15 hours to render.

    btw,,it's not easy to get a photo taken outside in harsh sunlight when everything is white.Wedding photographers make it look easy.

    15 hours???? Man, are you sure did you not use Luxrender by mistake?. The render its impressive, anyway.

    Now, seroiusly, you mean that you personally photoshoot the enviroment. Its used as a plain backdrop or its converted to an HDRI enviroment?

    Thank you :)

    The photo shoot part was supposed to be joke,,I'm just bad at telling them. :)  The background is an HDRI called "parkinglot" . The scene has mostly white in it , so the glare was so bright it was covering up all the details in the bike and suit. so I had to google how to fix that.Oddly enough I was taken to a photography blog about taking wedding photos.

    I started the render yesterday after noon.There was a lot of noise in it near the tires and chrome parts after about 5 hours.So I set the progressive render settings to 15k samples and 100% convergance and went to bed.When I checked it this morning, it had about 13k iterations complete and was 97% converged.I stopped it there because it looked to have all the noise gone.I don't have an Nvidia GPU.I went with an all AMD solution for this build.I doing all of this on CPU so it's a bit slower.

     

  • IvyIvy Posts: 7,165
    kyoto kid said:
    Ivy said:
    Arnold C. said:
    Ivy said:

    These are a couple of Iray renders of the character Elsa from the Disney movie Frozen.   rendered in Daz Studio 4.8 full GPU rendered - No post work

    That title came to mind even before I read the description. Nice work!

    Should I be concerned, that even at my advanced age I get the title of that kind of movie in almost no-time? blush

    But Tangled was waaaaaay better! Oh my... laugh

     

    Thank you Arnold C, I'm with you. I can recognize  Animation Characters with out reading the descriptions before a movie star..lol . I guess that makes us Disney Nerds ha ha . I have plans on releasing more  Disney Characters in the near future. Tangle is one of my favorite movies, though finding a hair model to duplicate Rapunzel hair might prove to be difficult..lol  . I think I going to give Wall-E & Eva a try next :)

     

    ...I'm still trying to work out Merida's hair in Garibaldi.  Sadly it would probably melt my system down if I tried to render it in Iray as it would have to be imported as a .obj.

    I was reading somewhere that it took over 700 people to create & animate the hair for Merida,  I have tried recreating it a couple of times . but it never came out even close to too how diney does it

  • IvyIvy Posts: 7,165
    Ivy said:
    kyoto kid said:
    Ivy said:
    Arnold C. said:
    Ivy said:

    These are a couple of Iray renders of the character Elsa from the Disney movie Frozen.   rendered in Daz Studio 4.8 full GPU rendered - No post work

    That title came to mind even before I read the description. Nice work!

    Should I be concerned, that even at my advanced age I get the title of that kind of movie in almost no-time? blush

    But Tangled was waaaaaay better! Oh my... laugh

     

    Thank you Arnold C, I'm with you. I can recognize  Animation Characters with out reading the descriptions before a movie star..lol . I guess that makes us Disney Nerds ha ha . I have plans on releasing more  Disney Characters in the near future. Tangle is one of my favorite movies, though finding a hair model to duplicate Rapunzel hair might prove to be difficult..lol  . I think I going to give Wall-E & Eva a try next :)

     

    ...I'm still trying to work out Merida's hair in Garibaldi.  Sadly it would probably melt my system down if I tried to render it in Iray as it would have to be imported as a .obj.

    I was reading somewhere that it took over 700 people to create & animate the hair for Merida,  I have tried recreating it a couple of times . but it never came out even close to too how disney does it

     

  • icecrmn said:

    I think your renders are pretty good.I like the one of the girl sitting in the lawn chair.I actually have one of those in my drive way that I sit in after I get home from work :) ...

    Great renders and Welcome to the forums.

    Thanks :) (Actually, it all began with the chair. I have one too, and it was the chair that gave me the idea)

    And I like your biker girl. Impressive with all those details when almost everything is white.

  • IvyIvy Posts: 7,165
    mrmorph said:

    Yep I really like those too Ivy - great work yes

    Thank you, Later today I'll give it another whirl with some other Disney Characters , I'm gathering assets for them so I'll see what I can come up with :

  • Twilight76Twilight76 Posts: 318

    And another but with more Clothing :)

    My Last was to much for the TOS of the Gallerie :(
     

    IT looks quite realistic except for the shape, the problem its no matter how good you setup your shaders and lightning. If you use fantasy, cartoonish shaped figures you screw up the final realistic result, If you take a look at the CGsociety forums, pros from there always renders womans with some subtle phisicall flaws

    Thanks for the tip. 
    I will look into it

  • icecrmn said:
    icecrmn said:

    I did another biker girl last nite.This one took 15 hours to render.

    btw,,it's not easy to get a photo taken outside in harsh sunlight when everything is white.Wedding photographers make it look easy.

    15 hours???? Man, are you sure did you not use Luxrender by mistake?. The render its impressive, anyway.

    Now, seroiusly, you mean that you personally photoshoot the enviroment. Its used as a plain backdrop or its converted to an HDRI enviroment?

    Thank you :)

    The photo shoot part was supposed to be joke,,I'm just bad at telling them. :)  The background is an HDRI called "parkinglot" . The scene has mostly white in it , so the glare was so bright it was covering up all the details in the bike and suit. so I had to google how to fix that.Oddly enough I was taken to a photography blog about taking wedding photos.

    I started the render yesterday after noon.There was a lot of noise in it near the tires and chrome parts after about 5 hours.So I set the progressive render settings to 15k samples and 100% convergance and went to bed.When I checked it this morning, it had about 13k iterations complete and was 97% converged.I stopped it there because it looked to have all the noise gone.I don't have an Nvidia GPU.I went with an all AMD solution for this build.I doing all of this on CPU so it's a bit slower.

    Well, youre not good at telling jokes and english it´s not my native languaje so were done... 0_O XD

    But I pretty know what youre talking about and that´s a rarity of Iray, sometimes he don´t want to render correctly some areas of the scene no matter how much samples you set up. In my first autocensored Victoria 7 image I had to manually remove the skin noise in postwork because it seemed that Iray employed all samples in rendering a fine hair but forgiving about the skin and incresing sample rate was not the solution.

     

    This is the only solution I always use to deal with Iray noise problems, instead of oversampling and have to wait several hours for just a little noise I use this program, which haves a digital camera removal tool which comes very handy. And the best of all it´s now freeware. I´m a heavy postworker and I don´t need more than this to do what I want. http://www.oldversion.com/windows/download/paint-shop-pro-9-0

     

    And, yes, It´s very difficult to find a nice hdri enviroment wich not floods your image with just a flat white colour. The hdris Im using are form the IRadiance Studio hdris, but it are just blabk-grey-white studio lights wich not gives you a nice enviroment if you turn on the draw dome option.

    I hope in future updates Iray will let you choose one hdri for just lightning and another for visual enviroment as other softwares do.

     

  • IvyIvy Posts: 7,165
    icecrmn said:
    icecrmn said:

    I did another biker girl last nite.This one took 15 hours to render.

    btw,,it's not easy to get a photo taken outside in harsh sunlight when everything is white.Wedding photographers make it look easy.

    15 hours???? Man, are you sure did you not use Luxrender by mistake?. The render its impressive, anyway.

    Now, seroiusly, you mean that you personally photoshoot the enviroment. Its used as a plain backdrop or its converted to an HDRI enviroment?

    Thank you :)

    The photo shoot part was supposed to be joke,,I'm just bad at telling them. :)  The background is an HDRI called "parkinglot" . The scene has mostly white in it , so the glare was so bright it was covering up all the details in the bike and suit. so I had to google how to fix that.Oddly enough I was taken to a photography blog about taking wedding photos.

    I started the render yesterday after noon.There was a lot of noise in it near the tires and chrome parts after about 5 hours.So I set the progressive render settings to 15k samples and 100% convergance and went to bed.When I checked it this morning, it had about 13k iterations complete and was 97% converged.I stopped it there because it looked to have all the noise gone.I don't have an Nvidia GPU.I went with an all AMD solution for this build.I doing all of this on CPU so it's a bit slower.

    Well, youre not good at telling jokes and english it´s not my native languaje so were done... 0_O XD

    But I pretty know what youre talking about and that´s a rarity of Iray, sometimes he don´t want to render correctly some areas of the scene no matter how much samples you set up. In my first autocensored Victoria 7 image I had to manually remove the skin noise in postwork because it seemed that Iray employed all samples in rendering a fine hair but forgiving about the skin and incresing sample rate was not the solution.

     

    This is the only solution I always use to deal with Iray noise problems, instead of oversampling and have to wait several hours for just a little noise I use this program, which haves a digital camera removal tool which comes very handy. And the best of all it´s now freeware. I´m a heavy postworker and I don´t need more than this to do what I want. http://www.oldversion.com/windows/download/paint-shop-pro-9-0

     

    And, yes, It´s very difficult to find a nice hdri enviroment wich not floods your image with just a flat white colour. The hdris Im using are form the IRadiance Studio hdris, but it are just blabk-grey-white studio lights wich not gives you a nice enviroment if you turn on the draw dome option.

    I hope in future updates Iray will let you choose one hdri for just lightning and another for visual enviroment as other softwares do.

     

    Have you tried making your own HDRi's & IDL lights using free stock images, once you do learn how to make your own  you have ab better understanding of rendering HDRi images . I'll admit it takes a little practice to learn it

     heres a good resource for free HDRi images and tutorials that you can use to create your own. http://www.hdrlabs.com/sibl/archive.html

  • FishtalesFishtales Posts: 6,120
    icecrmn said:
    icecrmn said:

     

    And, yes, It´s very difficult to find a nice hdri enviroment wich not floods your image with just a flat white colour. The hdris Im using are form the IRadiance Studio hdris, but it are just blabk-grey-white studio lights wich not gives you a nice enviroment if you turn on the draw dome option.

    I hope in future updates Iray will let you choose one hdri for just lightning and another for visual enviroment as other softwares do.

     

     

    If you plug an image into the Environment Tab and use it as a backdrop you can plug a different lighting HDRI into the Environment Map under Render Settings

  • IceCrMnIceCrMn Posts: 2,130
    Ivy said:
    icecrmn said:
    icecrmn said:

    I did another biker girl last nite.This one took 15 hours to render.

    btw,,it's not easy to get a photo taken outside in harsh sunlight when everything is white.Wedding photographers make it look easy.

    15 hours???? Man, are you sure did you not use Luxrender by mistake?. The render its impressive, anyway.

    Now, seroiusly, you mean that you personally photoshoot the enviroment. Its used as a plain backdrop or its converted to an HDRI enviroment?

    Thank you :)

    The photo shoot part was supposed to be joke,,I'm just bad at telling them. :)  The background is an HDRI called "parkinglot" . The scene has mostly white in it , so the glare was so bright it was covering up all the details in the bike and suit. so I had to google how to fix that.Oddly enough I was taken to a photography blog about taking wedding photos.

    I started the render yesterday after noon.There was a lot of noise in it near the tires and chrome parts after about 5 hours.So I set the progressive render settings to 15k samples and 100% convergance and went to bed.When I checked it this morning, it had about 13k iterations complete and was 97% converged.I stopped it there because it looked to have all the noise gone.I don't have an Nvidia GPU.I went with an all AMD solution for this build.I doing all of this on CPU so it's a bit slower.

    Well, youre not good at telling jokes and english it´s not my native languaje so were done... 0_O XD

    But I pretty know what youre talking about and that´s a rarity of Iray, sometimes he don´t want to render correctly some areas of the scene no matter how much samples you set up. In my first autocensored Victoria 7 image I had to manually remove the skin noise in postwork because it seemed that Iray employed all samples in rendering a fine hair but forgiving about the skin and incresing sample rate was not the solution.

     

    This is the only solution I always use to deal with Iray noise problems, instead of oversampling and have to wait several hours for just a little noise I use this program, which haves a digital camera removal tool which comes very handy. And the best of all it´s now freeware. I´m a heavy postworker and I don´t need more than this to do what I want. http://www.oldversion.com/windows/download/paint-shop-pro-9-0

     

    And, yes, It´s very difficult to find a nice hdri enviroment wich not floods your image with just a flat white colour. The hdris Im using are form the IRadiance Studio hdris, but it are just blabk-grey-white studio lights wich not gives you a nice enviroment if you turn on the draw dome option.

    I hope in future updates Iray will let you choose one hdri for just lightning and another for visual enviroment as other softwares do.

     

    Have you tried making your own HDRi's & IDL lights using free stock images, once you do learn how to make your own  you have ab better understanding of rendering HDRi images . I'll admit it takes a little practice to learn it

     heres a good resource for free HDRi images and tutorials that you can use to create your own. http://www.hdrlabs.com/sibl/archive.html

    Thats the page I got my parking lot from :)   Just scroll down it's called HDR 111.

  • Oso3DOso3D Posts: 15,015
    I've never managed to massage an image into an HDR that provides decent lighting. One thing I'm going to experiment with is a simple sun disk on a black backdrop and then using a sun dome that's partly transparent.
  • mjc1016mjc1016 Posts: 15,001
    icecrmn said:
    Ivy said:
     

     heres a good resource for free HDRi images and tutorials that you can use to create your own. http://www.hdrlabs.com/sibl/archive.html

    Thats the page I got my parking lot from :)   Just scroll down it's called HDR 111.

    Look in my sig...the HDR thread lists that and  whole lot more ready to use HDRIs...just plug and go.

  • IvyIvy Posts: 7,165
    mjc1016 said:
    icecrmn said:
    Ivy said:
     

     heres a good resource for free HDRi images and tutorials that you can use to create your own. http://www.hdrlabs.com/sibl/archive.html

    Thats the page I got my parking lot from :)   Just scroll down it's called HDR 111.

    Look in my sig...the HDR thread lists that and  whole lot more ready to use HDRIs...just plug and go.

    That is where i got that link from :)

  • ZilvergrafixZilvergrafix Posts: 1,385

     

     

    So in my opinion, using the specular/glossy mode without touching the coat parameters are cool for rendering normal skins and the coat option is usefull to render wet or oiled skins, a figure wich is in a beach with a coat of tanning oil or coming out from the water, or taking a bath, etc.

     

    This was an advice from your faithfull friend Cesariuss, hope you found it usefull. :)

     

    Looks like a 3Delight render to me

  • IceCrMnIceCrMn Posts: 2,130
    mjc1016 said:
    icecrmn said:
    Ivy said:
     

     heres a good resource for free HDRi images and tutorials that you can use to create your own. http://www.hdrlabs.com/sibl/archive.html

    Thats the page I got my parking lot from :)   Just scroll down it's called HDR 111.

    Look in my sig...the HDR thread lists that and  whole lot more ready to use HDRIs...just plug and go.

    My main problem with HDR/EXR is the scaling.I can't seem to get the HDRI to the same scale as my scene.So sometimes the characters are huge compared to the hdri,,sometimes they are extrermly tiny.

  • kyoto kidkyoto kid Posts: 41,070
    Ivy said:
    kyoto kid said:
    Ivy said:
    Arnold C. said:
    Ivy said:

    These are a couple of Iray renders of the character Elsa from the Disney movie Frozen.   rendered in Daz Studio 4.8 full GPU rendered - No post work

    That title came to mind even before I read the description. Nice work!

    Should I be concerned, that even at my advanced age I get the title of that kind of movie in almost no-time? blush

    But Tangled was waaaaaay better! Oh my... laugh

     

    Thank you Arnold C, I'm with you. I can recognize  Animation Characters with out reading the descriptions before a movie star..lol . I guess that makes us Disney Nerds ha ha . I have plans on releasing more  Disney Characters in the near future. Tangle is one of my favorite movies, though finding a hair model to duplicate Rapunzel hair might prove to be difficult..lol  . I think I going to give Wall-E & Eva a try next :)

     

    ...I'm still trying to work out Merida's hair in Garibaldi.  Sadly it would probably melt my system down if I tried to render it in Iray as it would have to be imported as a .obj.

    I was reading somewhere that it took over 700 people to create & animate the hair for Merida,  I have tried recreating it a couple of times . but it never came out even close to too how diney does it

    ...the closest commercial solution I could come up with was using two instances of Bolina Hair one parented to the character the other to the first instance.  Looks pretty good, but a pain to adjust and pose. I also had to start with the blonde material colour and adjust the layers manually to get the more "ginger" look.  Did one test render of her in Iray using the Pixar Campus HDRI and the hair appeared to translate pretty well.

  • mjc1016mjc1016 Posts: 15,001

     

     

    So in my opinion, using the specular/glossy mode without touching the coat parameters are cool for rendering normal skins and the coat option is usefull to render wet or oiled skins, a figure wich is in a beach with a coat of tanning oil or coming out from the water, or taking a bath, etc.

     

    This was an advice from your faithfull friend Cesariuss, hope you found it usefull. :)

     

    Looks like a 3Delight render to me

    Looks more like a Firefly render to me...

  • ToborTobor Posts: 2,300
    icecrmn said:

    My main problem with HDR/EXR is the scaling.I can't seem to get the HDRI to the same scale as my scene.So sometimes the characters are huge compared to the hdri,,sometimes they are extrermly tiny.

    Scaling shouldn't be an issue if you're only using the HDR for environment lighting. There are some quality generic HDRs that are plug-and-go (Pixar's, for example), but they are rare. In any case, even if the scene images fits to scale, I'd never use it for a render. That would be like loading V4 stock, and hitting the Render button. HDR image renders may look unique to you now, because the products are new. But guaranteed your renders will have a same-ol, same-ol appearance in just a few months.

    It's much better to find a good plate (less used stock photo, or take it yourself) and use it in D|S Panes->Environment, or put it on a backdrop (shadows are not an issue if done correctly), or render with a transparency and add it in post. Really, other than for testing, I can't see the value of rendering a commonly-available HDR  with the Dome draw on. What's the point of it if you art looks like everyone else's?

     

  • FishtalesFishtales Posts: 6,120

     

    icecrmn

    That isn't the HDRI that is doing that it is the Dome. If you use Infinite dome then the HDRI fits it but if you move the camera away the image stays the same but the objects get smaller. Using a Finite dome and sizing it to fit the figures is the way to keep both at the same scale. 

  • mjc1016mjc1016 Posts: 15,001
    icecrmn said:
     

    My main problem with HDR/EXR is the scaling.I can't seem to get the HDRI to the same scale as my scene.So sometimes the characters are huge compared to the hdri,,sometimes they are extrermly tiny.

    If you switch to finite dome, you should be able to scale things...are you using the HDR for both light/backdrop?

  • IvyIvy Posts: 7,165
    edited August 2015
    icecrmn said:
    mjc1016 said:
    icecrmn said:
    Ivy said:
     

     heres a good resource for free HDRi images and tutorials that you can use to create your own. http://www.hdrlabs.com/sibl/archive.html

    Thats the page I got my parking lot from :)   Just scroll down it's called HDR 111.

    Look in my sig...the HDR thread lists that and  whole lot more ready to use HDRIs...just plug and go.

    My main problem with HDR/EXR is the scaling.I can't seem to get the HDRI to the same scale as my scene.So sometimes the characters are huge compared to the hdri,,sometimes they are extrermly tiny.

    you can change the scale of the HDRi under the render settings , change your Environment to Finite dome with ground  instead of using Infinite dome and scale then  once you change that setting you will see a bunch of new setting  become available to you

    I will usually go from 100% to like3% to start with and work my way from there

    Capture.JPG
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    Post edited by Ivy on
  • IvyIvy Posts: 7,165
    edited August 2015

    double post sorry

    Post edited by Ivy on
  • kyoto kidkyoto kid Posts: 41,070
    edited August 2015
    icecrmn said:
    mjc1016 said:
    icecrmn said:
    Ivy said:
     

     heres a good resource for free HDRi images and tutorials that you can use to create your own. http://www.hdrlabs.com/sibl/archive.html

    Thats the page I got my parking lot from :)   Just scroll down it's called HDR 111.

    Look in my sig...the HDR thread lists that and  whole lot more ready to use HDRIs...just plug and go.

    My main problem with HDR/EXR is the scaling.I can't seem to get the HDRI to the same scale as my scene.So sometimes the characters are huge compared to the hdri,,sometimes they are extrermly tiny.

    ...same here as well as for character/prop placement  In the Merida/Pixar test I had to mess around with scaling her to get the proper size relation to the brick plaza where I wanted her to be.  When I first loaded the HDRI. she was standing on the steps leading to the grassy area.

    Post edited by kyoto kid on
  • FishtalesFishtales Posts: 6,120
    edited August 2015

    Here are two images using one of my own pictures taken in the NW of Scotland.

    The first is the original done in 3Delight the second was done in Iray.

    sea-beach-boats-f-008.jpg
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    sea-beach-boats-i-010.jpg
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    Post edited by Fishtales on
This discussion has been closed.