Show Us Your Iray Renders. Part V

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  • Tako YakidaTako Yakida Posts: 548
    edited February 2016

    Here is FWSA Zoe HD for Victoria 7 with Kelly for V7 skin lit using sIBL and two emitter planes. Skirt and top have the Car Paint Midnight Blue shader that comes with DS applied.

    The boots are from the Eclipse outfit. Enjoy.

    Post edited by Tako Yakida on
  • BobvanBobvan Posts: 2,652

    Cool my latest D/A Milestone http://fav.me/d9qsb59

  • Bobvan said:

    Cool my latest D/A Milestone http://fav.me/d9qsb59

    Well done on the views!

  • kyoto kidkyoto kid Posts: 41,040

    ...congratulations.

  • kyoto kidkyoto kid Posts: 41,040
    edited February 2016

    ...WIP, added a few more structures and some vehicles. (click for full size)


    zagreb snow test.jpg
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    Post edited by kyoto kid on
  • Oso3DOso3D Posts: 15,009

    Someone mentioned DynCreator and I remembered I had been curious about that... wow!

    It doesn't work for everything, but it works for an awful lot.

    Here I've converted the Merimay dress into a dynamic outfit and gotten a nice windblown look.

     

    Windblown dress.jpg
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  • RAMWolffRAMWolff Posts: 10,212

    Looks great Will! 

    I was kinda curious about that but really want something that's not Optitex so will probably hold out to see what happens with that other plugin that's being worked on (found that thread in the DAZ Studio forum) 

  • Someone mentioned DynCreator and I remembered I had been curious about that... wow!

    It doesn't work for everything, but it works for an awful lot.

    Here I've converted the Merimay dress into a dynamic outfit and gotten a nice windblown look.

     

    Looks great Tim, can you give a link or say where to go to look at it. Doing a google search just gives me a bunch of DNS providers

    Daniel

  • Oso3DOso3D Posts: 15,009

    Here's another, stranger attempt at using DynCreator... hee hee:

    http://willbear.deviantart.com/art/Man-suit-589636391

     

  • zombietaggerungzombietaggerung Posts: 3,725
    edited February 2016

    I rather like the way his eyes came out on this. Dial spun G3M, featuring a 50cal bullet and shot glass modeled by me. :)

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    Post edited by zombietaggerung on
  • genarisgenaris Posts: 315

    Here's another, stranger attempt at using DynCreator... hee hee:

    http://willbear.deviantart.com/art/Man-suit-589636391

     

    That's really clever and looks cool, Will!  Did you use a character skin on a piece of fabric you made dynamic, or did you actually make a rough figure to drape or what?     I hope the skeleton remembered about moisturizing first: "It rubs the lotion into its skin, or else it gets the hose again."  wink

          Gen

  • Someone mentioned DynCreator and I remembered I had been curious about that... wow!

    It doesn't work for everything, but it works for an awful lot.

    Here I've converted the Merimay dress into a dynamic outfit and gotten a nice windblown look.

     

    Looks great Tim, can you give a link or say where to go to look at it. Doing a google search just gives me a bunch of DNS providers

    Daniel

    I think it's a utility that's for sale at Rendo.

  • Oso3DOso3D Posts: 15,009

    Genaris:

    Genesis figure with Base resolution (I found going the least resolution possible was best or the draping took f'in forever, and then I could add resolution back later as necessary). Figure -> Prop, run DynCreator script.

    I also found it useful to start with a figure posed almost bent backward in half to limit how distorted the drape got, so that stuff was recognizable. Also had to hide the eye/mouth inner bits.

     

    I'm kind of curious of other ways to use this Not As Intended, like buildings getting blown away (literally).

     

     

  • algovincianalgovincian Posts: 2,610

    Here's another, stranger attempt at using DynCreator... hee hee:

    http://willbear.deviantart.com/art/Man-suit-589636391

    That's awesome, Wil!

    - Greg

  • Oso3DOso3D Posts: 15,009

    This was (somewhat) my inspiration:

    http://media.boingboing.net/wp-content/uploads/2013/10/tumblr_mr1wnlX2QG1qzh8wko5_r2_1280.jpg (warning, some nudity)

    From the incredibly weird and mysterious Codex Seraphinianus.

     

  • So glad the metallicity crash was fixed in 4.9...

    G2 with V4 Elite Amy texture Iray preset from HFS, Aeon Soul's Tulip Hair with IDG Iray Hair Essentials 

    Aeon Soul's Tau Ceti Overseer, with DzFire's Real Lights for the glowy bits.

    Pretty much just Iray uber'd the Tau Ceti outfit and slid Metallicity to 1.00.

    More a testing thing than a serious pic as I didn't bother with anything but the default HDRI dome pic

    eldisc.png
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  • Oso3DOso3D Posts: 15,009

    Apparently that has become the Script Wot Must Not Be Named, so ... SOMEHOW MAGICALLY got this Wilmap dress to act dynamic. Took a bit of work to get it arranged right, but love the results.

    And NO SHRINK WRAP BOOBAGE.

     

    Indian woman and dress 2.jpg
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  • grinch2901grinch2901 Posts: 1,246
    edited February 2016

    I really like the weirdness of your so-called "stranger attempt" Will  I was playing around with  CENSORED  a little bit more. Great stuff.  This is actually the OptiTex M4 dynamic dress shirt sold right here at DAZ but that shirt comes in two trims, either closed all the way up to top button OR totally unbottoned. I didn't know that when I bought it, I wanted it to be able to be just partially buttoned. But since you can't edit OptiTex stuff I couldn't do a partially open drape until now, after an export of the mesh and some surgery in hexagon to close it up a bit.

    Of late I can't help but think how far things hav come in DAZ world in just the last couple of years. Modeling techniques and tools have improves so better clothes and props, Most people have more memory now so higher resolution stuff is normal now, and throw in iRay and weight mapped figures and the difference betwen now and 10 years ago when I started playing around with D|S are night and day.  At least for people who actually know what they're doing like so many on this very thread. My stuff, on the other hand still looks like junk!  Maybe after another 10 years...

     

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    Post edited by grinch2901 on
  • nDelphinDelphi Posts: 1,862
    edited February 2016

    Scene: An exploration team of two exit their rover and enjoy a beautiful sunset on the planet Eve-347 IV.

    Vessel: USCSS Prometheus; Heliades-class space exploration vehicle.

    Iray Bloom Filter and John Moonan's Atmosphere freebie.

    A Poser model, the fuselage has no textures so I had to shade it all and weather it with just the Iray shaders. The rigging and morphs work out of the box with DAZ Studio.

    Prometheus - Bloom - 03 - Haze - Sig.jpg
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    Post edited by nDelphi on
  • grinch2901grinch2901 Posts: 1,246
    nDelphi said:

    Scene: An exploration team of two exit their rover and enjoy a beautiful sunset on the planet Eve-347 IV.

    Vessel: USCSS Prometheus; Heliades-class space exploration vehicle.

    Iray Bloom Filter and a Photoshop Kodak camera filter for extra color.

    A Poser model, the fuselage has no textures so I had to shade it all and weather it with just the Iray shaders. The rigging and morphs work out of the box with DAZ Studio.

    Great render. You say there are no textures on that ship? Was it UV mapped at least? How did you weather it using shaders, did you use the FSL Filthy Dirty shaders or something of your own concoction or some third option?  Looks great!

  • nDelphinDelphi Posts: 1,862
    nDelphi said:

    Scene: An exploration team of two exit their rover and enjoy a beautiful sunset on the planet Eve-347 IV.

    Vessel: USCSS Prometheus; Heliades-class space exploration vehicle.

    Iray Bloom Filter and a Photoshop Kodak camera filter for extra color.

    A Poser model, the fuselage has no textures so I had to shade it all and weather it with just the Iray shaders. The rigging and morphs work out of the box with DAZ Studio.

    Great render. You say there are no textures on that ship? Was it UV mapped at least? How did you weather it using shaders, did you use the FSL Filthy Dirty shaders or something of your own concoction or some third option?  Looks great!

    I am talking about the fuselage. The engine pods have textures. I used Iray shaders and my own settings to make it look used and manged to get the color very close to the engine pods.

    This is what the fuselage looks like without shading or textures: https://www.facebook.com/photo.php?fbid=10153150679496735

    And this is what I managed to do: https://www.facebook.com/photo.php?fbid=10153160922431735

  • grinch2901grinch2901 Posts: 1,246

    Ah, I see. It did have UVs (eventually) so it could take grungy map based shaders. Was curious if you had done a procedural thing. Carrara has a 3rd party shader that uses ambient occlusion to find the edges of models and then lets you grunge them up (or rust or whatever).  I was wondering if you did something like that.  Looks like not but the outcome of your work looks outstanding!

  • RuphussRuphuss Posts: 2,631
    edited February 2016

    Apparently that has become the Script Wot Must Not Be Named, so ... SOMEHOW MAGICALLY got this Wilmap dress to act dynamic. Took a bit of work to get it arranged right, but love the results.

    And NO SHRINK WRAP BOOBAGE.

     

     

    hi Will

    is this

    DynCreator ?

    ah didnt read the post above

    so its DynCreator

    hmm

    why isnt DynCreator available at daz shop ?

     

    Post edited by Ruphuss on
  • nDelphinDelphi Posts: 1,862

    Ah, I see. It did have UVs (eventually) so it could take grungy map based shaders. Was curious if you had done a procedural thing. Carrara has a 3rd party shader that uses ambient occlusion to find the edges of models and then lets you grunge them up (or rust or whatever).  I was wondering if you did something like that.  Looks like not but the outcome of your work looks outstanding!

    I figured, eventually, that my initial attempt was thwarted by the fuselage not having UVs. I need the cargo bay, so I will have to find some time to work on that on my own as this version of the mesh doesn't have one. I will have to extract it from the Lightwave version of the mesh. It is an incentive to learn more about UVs.

  • RuphussRuphuss Posts: 2,631
    edited February 2016

    cannot get clothes to work with that program

    daz 4.9 crashes when converting to props

    just a little draping here

     

    my bed in the forest

     

     

    Sleeping in the forest 01.jpg
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    Post edited by Chohole on
  • genarisgenaris Posts: 315

    Genaris:

    Genesis figure with Base resolution (I found going the least resolution possible was best or the draping took f'in forever, and then I could add resolution back later as necessary). Figure -> Prop, run DynCreator script.

    I also found it useful to start with a figure posed almost bent backward in half to limit how distorted the drape got, so that stuff was recognizable. Also had to hide the eye/mouth inner bits.

     

    I'm kind of curious of other ways to use this Not As Intended, like buildings getting blown away (literally).

    That's good info, thanks, and wow, yeah, that raises some ideas-- trees, vines, other foliage you want to have blowing in the wind, even modeled streams or flows of liquid could be draped....  :)

  • ScytharScythar Posts: 127

    Some extra trial renders:

     

    LeeChains.jpg
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    BobaFettFinal.jpg
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  • I like this boba picture!

    where does this outfit/weapon come from?

  • Oso3DOso3D Posts: 15,009

    Genaris: I've had kind of meh results trying to do things like liquids. I tried to have liquid in a bottle but... ... yeah, didn't really work. Not enough internal pressure, and it had trouble staying in the bottle. Also, trees and foliage aren't going to work well, because they are complex and full of parts that will all shear away from each other.

  • HavosHavos Posts: 5,361

    Apparently that has become the Script Wot Must Not Be Named, so ... SOMEHOW MAGICALLY got this Wilmap dress to act dynamic. Took a bit of work to get it arranged right, but love the results.

    And NO SHRINK WRAP BOOBAGE.

     

    I also tried out a Wilmap clothing item, and although it worked well it took a long time to run due to the high poly count (60K) on what was a relatively simple item. No issue for conforming, but for dynamic a lower polycount is better. I used decimator to reduce the polys to 10K and it did not look any worse, and now it will drape far faster.I finally have a use for decimator, something I purchased some time ago, but since my new PC can handle complex meshes very well, I have not had any real need to decimate anything.

This discussion has been closed.