Show Us Your Iray Renders. Part V
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http://willbear.deviantart.com/art/Beach-rock-590160704
Someone was asking how often people start with one idea and things just sort of... go. For me, very often. This was originally just going to be a test render of a rock freebie.
Love this render...could you explain further what you mean by using Canvases?
@timmons.william love your experiments...especially the skeleton image.
aw, too bad! But, as you've demonstrated, plenty of great potential nonetheless....
-Gen
Canvasses are under render settings>advanced. There's 2 keys to them.
They save out .exrs which contain more data (exr is similar to an hdr you get how the image looks at every exposure, which for instance makes it easier to keep detail in the shadows).
You can do different passes this includes things like depth passes, but also you can set up a pass for each of your lights, so in post, if you decide you want the backlighting to be stronger you can combine the diffferent layers in post and manually adjust the strength of the individual lights. If you've ever used Luxrender, its a similar idea, though not as inutitive, and not something you can do during the render just after
Thanks for explaining...I hadn't realised that could be done. I will have to have a play with them...they sound interesting.
V4, happy to come out and see the light of day again.
I realized recently that Victoria 4's basemesh has a whole lot more polys than any of the Genesis models, which opens up a lot of possiblities for customizing with more realistic anatomy, expressions, and bend morphs. These renders don't have any displacement mapping, just custom morphs and normal maps on the basemesh. The skin is DAZ's Elite Lana skin with a lot of shader help from D Ordiales's tutorial on Deviant Art (I think he's worked out the best Iray skin yet, and I'll buy his video tutorial as soon as an English version is released. His Octane DAZ skin was also my favorite for that renderer). Also, I love the V4 Elite skins, especially Lana and Ariana. The bump maps on those are works of art. Clothes here were done in Marvelous Designer since trying to fit conforming clothes to custom V4 morphs is not fun or pretty.
I was thinking about the old figures, and got intrigued by the high poly-count of V3 and V4 since I was getting tired of having to make displacement maps to get the kind of realism I was looking for in G3F. In particular because I like to make a lot of custom morphs in zbrush for things like elbow, shoulder, and knee bend fixes, but making a displacement map to go with each morph was totally unfeasible. V3 turned out to be a bit too antiquated and difficult to work with, but V4 and M4 are absolutely gorgeous models. My new favorites.
Wow...she looks gorgeous there.
I like the look of a lot of V4 stuff, but I really like the morphs and posing of Genesis onward.
Thankfully, a lot of V4/M4 stuff can be translated over to Genesis.
If you know what you are doing, then you can get V4 to look as good as any of the newer models, but its takes practice, expertise and more work. V7 works much better for most people who either do not have the relevant skills, or can't be bothered to put in the leg work to get an older mesh to look good. Given that I am lazy, and do not possess said skills, I use V7.
I like this boba picture!
where does this outfit/weapon come from?
Does someone know this outfit?
Utterly brilliant, as usual!
...my main issue with Gen4 is the inability to swap clothing and lack of a viable petite teen character.
Experimenting with trying to use dynamic cloth to simulate water. It's... eh, not great. Also applied my WTP Ocean Ripples with some tweaks to add verisimilitude.
http://willbear.deviantart.com/art/Ripples-590516376
After hearing about matte objects in the studio forums, I decided to use my newfound knowledge to try out some compositing.
Here's a closeup of what I just stuck in my gallery *aaand I'm editing the one thats going to go in my gallery a bit* (check that version out too btw, it has a duck). Hardest part was making the rendered part look like it was taken by a crappy camera.
Look at the shadows her arm casts on the rock. But my favourite thing is the green reflected light on her right cheek, there are some green colored planes off camera standing in for the trees and reflecting light back.
That's freakin cool.
Okay, now there's a version in my gallery (I rerendered the face so she's looking at the duck rather than staring blankly)
(Click for bigger)
...now that one looks really good. So what is the backdrop?
Everything other than the character and clothes is a photo I took. I sculpted a really basic object roughly the shape of the rock in blender, imported it into studio and turned it into a shadow catcher, which as I learned is dead easy (just go to scripts>utilities>Create Advanced Iray Node Properties)
The hardest part was actually getting a naturalistic pose, that probably took as long as everything else combined (other than the actual rendering that is).
...so the only mesh in the image is the character then.
hey j cade
i like that image
are there other lights then hdri ?
just the hdri and some planes acting as reflectors (2 green ones to the right for that little bit of green on the cheek, and a mirrorlike surface under where the water would be)
I posted these in the superhero thread, but what the heck, they're iray renders too. A pair of She Hulk renders, one vanity shot, one action shot. Go to my gallery here for full sized copies.
https://www.daz3d.com/gallery/#images/106301
https://www.daz3d.com/gallery/#images/106302
My recent IRAY render. yup, I'm a little bit proud ;)
one like from me
This is not done with Iray, it was rendered with Poser pro11 using HDRi back ground from HDR labs and poser Superfly render engine. Almost iray quality results though
PS: @ Will I love what your doing with dyncreator.
Title - Aliens aboard
wow tis is really great . what is that Back ground your using .?
Just a photo I took a few years ago. :)
The reason I asked was because it looks like it was taken at South shore of Wataga lake in North East Tennessee . very nice render..
And in celebration of my recent gift...
Castle Dungeon, Wolf 2.0 by AM, Lycaon the Werewolf by Rawart, all bought today. Woo.
Oh, yeah! Love the atmosphere effect!