Show Us Your Iray Renders. Part V

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Comments

  • TangoAlphaTangoAlpha Posts: 4,586

    Urchin uses Ultrascatter to place spines. (I had originally used deformed sphere, but the spines were too uniformly oriented to be believable, this close up).

    All shaders are WTP2. (upcoming procedural stuff I've been working on)

     

    Really love that seaweed under the water.

  • nelsonsmithnelsonsmith Posts: 1,337
    edited August 2016

    I never try to figure out what will be popular in the gallery anymore.  I just upload those images I make that make me happy!

    Speaking of, here is my latest Iray render.  He made me very happy.  My own character plus some Aging Morphs 2 for Genesis 2 Males on the Darius 6 base figure.  Darius skin with a couple of slight modifications 

    Yeah, I've actually been wondering the same thing.  I don't know who actually visits the galleries anymore.   I'm seeing really top notch renders with less than 10 likes and no comments whatsoever.  Even ElianeCK's stuff that generally looks as professionial in quality as you can get has stuff up with less the 5 likes.    The one thing I have tended to notice though is that you can't simply do a render of just a model with a generic pose and get a slue of likes anymore,  You've got to put a bit more into it, and that's a good thing, but it still seems that when people are pushing Daz's limits when it comes to lighting, and areas without standard models involved (i.e. girls),  people aren't recognizing the incredible amount of work that was put into getting that image.

    Post edited by nelsonsmith on
  • Oso3DOso3D Posts: 15,053

    Really love that seaweed under the water.

    Thanks. It's a freebie from http://www.planit3d.com/ .

    I started with just the urchin, rock, and water, and thought '... I need some more stuff to sell the scene.' So, starfish, which I'm not 100% thrilled about -- I couldn't find a really convincing free one, and what I used was free but had no texture, so used my procedurals to get something... ok. It should have more symmetry and pattern to it. I was originally looking for something more like kelp when I ran across the stuff I ended up using.

     

  • FSMCDesignsFSMCDesigns Posts: 12,796
    edited August 2016

    I had high hopes for this image when I started setting it up, but I couldn't get to that point I wanted it to be at as it started to take up too many resources with Iray and I don't really care for postwork or layering, etc. I want to set everything up and have the renderer do its job, kinda the point of unbiased rendering IMO. I wanted to add more vegetation and add LAMH fur to the front 2 horses, oh well, it was a learning experience if nothing else

    Both figures are genesis 3, the horses are the DAZ horse 2, the scene is Jackson Field, the trees are from rendo, the horse pen I made and it uses an HDRI for lighting

     

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  • algovincianalgovincian Posts: 2,646
    edited August 2016

    Been playing around with a workflow for making 32-bit HDRI from regular old 8-bit images to use in Iray. Here's an example of a fantasy space HDRI where the original 8-bit panorama was made by creating a starfield and throwing some nebulas and the moon in there. The process I'm currently using for creating the HDRI seems to have over-emphasized some of the nebulas influence a bit (as far as lighting the character goes), but I like how the moon's influence turned out. In my limited experience with Iray, I've found night lighting to be challenging.

    I've also been experimenting with some different methods for adjusting an HDRI's appearance (as the background) separately from the intensity of the lighting it provides. I've tried to do this using custom MDL on a filter behind all the objects in the scene, but ultimately was unsuccessful. In night scenes rendered in Iray, I find myself wishing that the scene were lit more for exposures tweaked to make the background look how I want. For bright daytime scenes, I often wish that the background were darker when I dial in the exposure to light the scene the way I want. Some of this can be addressed through HDR processing of the render, but not always enough for my taste.

    Anyway, enough babbling - here's the render:

    - Greg

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    Post edited by algovincian on
  • algovincianalgovincian Posts: 2,646

    I never try to figure out what will be popular in the gallery anymore.  I just upload those images I make that make me happy!

    Speaking of, here is my latest Iray render.  He made me very happy.  My own character plus some Aging Morphs 2 for Genesis 2 Males on the Darius 6 base figure.  Darius skin with a couple of slight modifications 

    The skin looks really great here, Knittingmommy!

    - Greg 

  • KnittingmommyKnittingmommy Posts: 8,191

    @algovincian  Nice work with the HDRI.  Yeah, the purple from the nebula seemed to take over.  It would be interesting to see what it would look like if you can get the moon to have more influence.  Space scenes are tough, but you seem to be handling it well.  And, yes, night lighting in Iray is really challenging, but so nice when you can get it right!  :)

    And, thanks for the nice comment about the skin.  I think there is room for improvement, yet, but it's definitely going in the right direction.  It's a big improvement over the last time I tried dark skin.

  • kyoto kidkyoto kid Posts: 41,348
    edited August 2016

    I never try to figure out what will be popular in the gallery anymore.  I just upload those images I make that make me happy!

    Speaking of, here is my latest Iray render.  He made me very happy.  My own character plus some Aging Morphs 2 for Genesis 2 Males on the Darius 6 base figure.  Darius skin with a couple of slight modifications 

    Yeah, I've actually been wondering the same thing.  I don't know who actually visits the galleries anymore.   I'm seeing really top notch renders with less than 10 likes and no comments whatsoever.  Even ElianeCK's stuff that generally looks as professionial in quality as you can get has stuff up with less the 5 likes.    The one thing I have tended to notice though is that you can't simply do a render of just a model with a generic pose and get a slue of likes anymore,  You've got to put a bit more into it, and that's a good thing, but it still seems that when people are pushing Daz's limits when it comes to lighting, and areas without standard models involved (i.e. girls),  people aren't recognizing the incredible amount of work that was put into getting that image.

    ...I really miss the old Gallery format.  Now you submit something and within hours it gets buried far down in the queue pretty much never to be seen again.

    Post edited by kyoto kid on
  • Oso3DOso3D Posts: 15,053

    Did well once I remembered to put heavily instanced stuff on 'memory'

     

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  • Oso3DOso3D Posts: 15,053

    On a terrain/island kick lately. These both use Mcasual's Elevate script to create terrain morphs.
    (Because in Iray, changing the mesh is easier than using displacement. Oy)

    http://willbear.deviantart.com/art/Rocky-Island-630490952 (warning, 11 mb image)

    http://willbear.deviantart.com/art/Floe-630491196 (not so big image)

     

  • FSMCDesignsFSMCDesigns Posts: 12,796
    edited August 2016

    Something different with the HW leopard (and G3F)

     

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    Post edited by Chohole on
  • Oso3DOso3D Posts: 15,053

    This is one of those 'well, that went weird.'

    I was TRYING to make yet another island with various morphs and whatnot, and... this happened. So I slapped a cloth shader on it and went for it.

     

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  • KnittingmommyKnittingmommy Posts: 8,191

    @FSMCDesigns  That's very nice!

    Will - I think I've seen that on the bust of a dress before!  :)

  • Oso3DOso3D Posts: 15,053
    edited August 2016

    More island experiments. I've been wrestling with Bryce and Carrara, specifically to get good terrain shaders. And... meh. The output either looks terrible or doesn't mesh right (for example the waterline seems to be... tilted on the terrain. ??)

    So I threw up my hands and went back to using Elevate script and my procedural shaders.

    I DO like Bryce's terrain generator, though, and it's worth using just to get nicely modeled heightmaps to convert.

    (I should have done the plume with Ron brushes)

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    Post edited by Oso3D on
  • KnittingmommyKnittingmommy Posts: 8,191

    The island looks good.  Yeah, not real fond of the smoke and lava.  I've been using Ron's brushes a lot more now that I'm finally figuring out how to use them.  You should redo the smoke and see how it looks.  Can you get something on the island that looks like lava flowing down it?  That would be cool.  The shader for the island itself looks good.  Is that one of your procedural experiments?

  • Oso3DOso3D Posts: 15,053
    Yes, a slightly modified 'red sand' preset. With Iray decals and masks I could make zones of shaders by elevation. As for lava... you know, I wonder if I can do it with dynamic clothes...
  • FSMCDesignsFSMCDesigns Posts: 12,796

    More island experiments. I've been wrestling with Bryce and Carrara, specifically to get good terrain shaders. And... meh. The output either looks terrible or doesn't mesh right (for example the waterline seems to be... tilted on the terrain. ??)

    So I threw up my hands and went back to using Elevate script and my procedural shaders.

    I DO like Bryce's terrain generator, though, and it's worth using just to get nicely modeled heightmaps to convert.

    (I should have done the plume with Ron brushes)

    I feel if carrara would let you increase the size of the texture (2048 max) it outputs, you could have a very viable tool for terrains for DS and other apps. This was an IRAY experiment and for the most part it looks OK, but I would want more detail which a larger texture could provide

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  • Oso3DOso3D Posts: 15,053

    Yeah. One way around that is to save the heightmap at a higher resolution and then use Elevate to create the terrain, but then you run into problems trying to get the terrain map to line up.

     

  • Oso3DOso3D Posts: 15,053

    Picked up VWD. Holy poot.

    So I couldn't make heads or tails of it for a good half hour, but after that... bam. Easy draping. WAY easier than anything else I've used. Also able to take basic things like 'casual long hair' and BLOW IT BACK. HA

     

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  • nonesuch00nonesuch00 Posts: 18,415

    Picked up VWD. Holy poot.

    So I couldn't make heads or tails of it for a good half hour, but after that... bam. Easy draping. WAY easier than anything else I've used. Also able to take basic things like 'casual long hair' and BLOW IT BACK. HA

     

    Thanks. I'll try. It's on my wishlist but the Dynamic Cloth plugin difficulties had me hestitant to try any other similar products.

  • Oso3DOso3D Posts: 15,053

    I have Dynamic Cloth plugin, and VWD is just... way easier, faster, and so on.

    It's also worked in areas Dynamic Cloth hasn't. For one thing, the 'clothing is falling through my figure aaaargh' isn't happening.

     

  • Oso3DOso3D Posts: 15,053

    Much improved lava island. Used VWD to make lava (not that it's spectacular, but it's something) and I finally thought... oh hey, I have Stonemason's Clouds! So I used that for the plume, waaay better.

     

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  • nelsonsmithnelsonsmith Posts: 1,337

    Picked up VWD. Holy poot.

    So I couldn't make heads or tails of it for a good half hour, but after that... bam. Easy draping. WAY easier than anything else I've used. Also able to take basic things like 'casual long hair' and BLOW IT BACK. HA

     

    Dog gone, Will,  you seem to take it up a level with every new post.  I've got to get busy.

     

  • nelsonsmithnelsonsmith Posts: 1,337
    edited August 2016

    Just a test because I wanted to use StoneMason's new Venezia set.  Also the first time I had an occasion to use the Pose Builder App.

     

     

    Post edited by nelsonsmith on
  • nelsonsmithnelsonsmith Posts: 1,337

    Just a test because I wanted to use StoneMason's new Venezia set.  Also the first time I had an occasion to use the Pose Builder App.

     

     

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  • nonesuch00nonesuch00 Posts: 18,415

    I have Dynamic Cloth plugin, and VWD is just... way easier, faster, and so on.

    It's also worked in areas Dynamic Cloth hasn't. For one thing, the 'clothing is falling through my figure aaaargh' isn't happening.

     

    That was my main problem but I didn't know VWD was even available for DAZ Studio yet.

  • Oso3DOso3D Posts: 15,053

    The bridge was just announced yesterday, I think? Yeah.

    It's... not cheap, but it's almost the same as, say, Optitex plugin + dyncreator.

     

  • Oso3DOso3D Posts: 15,053

    Latest effort. G3F, Princess Dress, animated drape in VWD.

    Which was... a royal PITA. Tip: don't go to just about the most difficult drape possible with your second attempt to use an app... ;)

    (But I learned a lot!)

     

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  • nonesuch00nonesuch00 Posts: 18,415
    edited August 2016

    I am going to do 25 renders: In military time from 00:00 - 23:00 and and indoor scene using the Windows Seat Freebie and and Incandescent Bulb at 8' (2700K Point Light) using:

    Left to Right:

    1) Genesis 3 Female with Victoria 7 iRay texture set and Toulouse hair (black texture set converted with iRay Uber Shaders)

    2) The Girl 7 with Girl 7 default iRay texture set and Toulouse hair (blond default texture set converted with iRay Uber Shaders)

    3) The Guy 7 with Guy 7 default iRay texture set with G3M Simple Short Haircut (black iRay textures) 

    4) Genesis 3 Male with Eddie texture set converted to iRay Ueber Shaders and with Keegan Hair (dark red orange texture set)

    They will all be wearing the black material Genesis 3 Starter Essentials underwear & also the top in the case of the females so the results can be posted. The female underwear will be converted to iRay Uber Shaders.

    I had wanted to use the default iRay texture sets for the Genesis 3 Female & the Genesis 3 Male but somehow now when I load either Genesis 3 character the texture sets are applied to the wrong Surfaces, eg the mouth textures are on their legs!. I think that happen after I installed all the products that were listed as installable in DAZ Connect despite those products already being installed via DIM.

    I changed the render settings to by Sun & Sky with the Dome at 0 degrees, the location to be Time Square, NYC, the date is June 21, 2017, and to not render the Dome. I am not trying to create the most flattering lighting but a series of renders that shows how the most popular skin textures react throughout the day to the changing light.

    The Windows Seat render with be the same but have one point light at 2700K 8' in the middle of the Window Seat model as you'd expect in a typical room. It has one window with light coming inside at 12:00 at Times Square, NYC on June 21, 2017 since the summer solstice typically falls on that date. The UTC for NYC on Jun 21 is UTC 5 and the sun at high noon should appear as if coming from directly overhead. Perhaps in the future I or someone can make a preset script that you enter the time, date, and click on a world map to correctly set all the DAZ Studio Sun & Sky settings.

    It will take a while for me to create these 25 renders since I am CPU rendering and I won't be doing this dedicated so lucky I cand just leave the render run each time. I will create a thread in the 'Art' section of the forums for the renders.

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  • algovincianalgovincian Posts: 2,646
    edited August 2016

    Playing around more with the creation of tools and a workflow to make space HDRI for use in Iray in DS. I've got the starfields, nebulas, galaxies, etc. down, but am still working on near stars, planets, and moons.

    In this render, the background is the HDRI, only at -5 EV as compared to the character (accomplished not in post, but using the backdrop). I quickly added some light blue emission to the visor before rendering, which I like a lot, but I wish I had gotten rid of the scratches (they show up too much with the emission).

    - Greg

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