Show Us Your Iray Renders. Part V

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Comments

  • KurzonDaxKurzonDax Posts: 228

    Here's part of a little project I'm working on.  The shadows are a little too soft compared to what they should look like in space, but overall I'm pleased with it.  

     

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  • RafmerRafmer Posts: 564
    edited January 2016

    Cheers to Faveral for his http://www.daz3d.com/medieval-tavern !

    Here, the heroes of the AD&D campaign I'm currently playing. Ander, the half-elf bard, Alvin, the fat gnome sorcerer and me, Angus, the human ranger.

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    Post edited by Rafmer on
  • FishtalesFishtales Posts: 6,119
    edited January 2016

    The background is Multi Cyclorama Harvest Moon and a distant light behind it shining through the moon. Environment set to Dome and Scene, Draw Dome on and sun set to midwinter night northern hemisphere. Rendered in Iray.

    By Moonlight

    Click on image for full size.

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    Post edited by Fishtales on
  • RuphussRuphuss Posts: 2,631
    edited January 2016

    now tinkering with collision of 2 characters

    close up

     

     

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  • RafmerRafmer Posts: 564
    Fishtales said:

    The background is Multi Cyclorama Harvest Moon and a distant light behind it shining through the moon. Environment set to Dome and Scene, Draw Dome on and sun set to midwinter night northern hemisphere. Rendered in Iray.

    By Moonlight

    Nice! Lightning looks great; maybe a bit too bright but it is always complicated to choose between luminosity(visibility) and realism in outdoors night renders.

  • kyoto kidkyoto kid Posts: 41,040
    edited January 2016

    ...yeah night renders are pretty tricky to get the right balance of light and darkness to make it look real.

    Eyes natrually adjust to the darkness enough to be able to discern basic details. For cameras it's a different story.  This is why Hollywood often resorted to filming outdoor night scenes (particularly in non urban settings) during daylight with heavily tinted filters.

    I'm still tweaking the lighting of my Streets of Old London scene.

    Post edited by kyoto kid on
  • Oso3DOso3D Posts: 15,009

    Pausing in my spate of stylized toon renders to do something Iray:

    http://willbear.deviantart.com/art/Halfing-and-Orc-584841732

  • kyoto kidkyoto kid Posts: 41,040

    ..ahh, so sweet.

  • FishtalesFishtales Posts: 6,119
    edited January 2016

    I don't think this helped frown

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  • FishtalesFishtales Posts: 6,119
    edited January 2016

    Different aspect this time, made the wall with the first set of doors emissive, made the Emission Colour 192 and Luminance 0.70 units kcd/m^2. Might be too bright now.

    Click on image for full size.

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    Post edited by Fishtales on
  • A couple of things I didn't know before and found from a thread in another forum.  I give total and complete credit to Esha for the following, but they may help with lighting that moonlit scene.

    Esha:

    "And to complicate matters, there is another set of controls that affect the brightness of your renders: the tonemapping section in the render settings. By changing the exposure value you can control the brightness of the final result. It works like a real-world camera where you can control shutter speed, aperture and ISO to get brighter or darker images.
    By default the exposure value is 13 which is good for outdoor scenes. For indoor set it to around 5.

    Another useful trick is this: Iray renders faster and smoother when it has a lot of light to work with. Low light makes slow and noisy renders.
    So, for night scenes or gloomy indoor settings, set up a bright lighting and dial up the exposure value to get the dark mood you're looking for.

    Oh and another hint: You can play with the tonemapping settings while the render is running.
    Hove your mouse over the left side of the render window, at middle height. It will highlight a sort of handle. Click that and you'll get a menu with the settings you can change during rendering.
    Tweak a setting, and after a few seconds the render will update to show the result. "

     

    This might be scattered through threads here at DAZ, but it was the first I'd seen of the information about opening up the left side while things are running.

     

     

  • FishtalesFishtales Posts: 6,119

    I use the Tone Mapping all the time, but thank you.

    The Tone Mapping will not work in this render as the camera is facing the light source. To get the three figures to be bright using it would blow out the background and make that too bright. With a night scene like this I get the overall lighting and Tone Mapping settings set and then start to build the scene. I then look to see where extra lighting, or changing the Tone Mapping to get more definition, might be needed. If I change the Tone Mapping then I also change the original light settings to either stop it from blowing out or being too dark. If none of that works then I look to see where I can get more light from to light the objects that are too dark but without making the scene look false.

    The way I normally work is.

    Load Environment

    Set up lighting

    Change the Tone Mapping for the lighting

    Add objects to scene

    Arrange objects changing position or camera position to get the best lighting position

    If don't want to change the light position or the camera then I think about changing the Tone Mapping settings and the light settings or see where I might be able to add more lighting but still keep the mood I am looking for.

    Sometimes it works, sometimes not and I probably scrap as many ideas as I render :)

     

     

     

  • ScytharScythar Posts: 127

    The Shadow ft. Humphrey Bogaert

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  • FishtalesFishtales Posts: 6,119
    edited January 2016

    Fiddled a bit more with the lighting and Tone Mapping and I like this better.

    Click on image for full size

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  • XpiderManXpiderMan Posts: 426

    Friends of Michael... :)

    Friends of Michael

  • Oso3DOso3D Posts: 15,009

    Laticis has a bunch of free fun models on DA, I took Fantasy Crystal and made this:

    http://willbear.deviantart.com/art/Fantasy-purple-crystal-585436722

     

  • kyoto kidkyoto kid Posts: 41,040

    ...those fantasy characters are pretty neat.

    Now that you have a "dark crystal" you need to create Gelflings.

  • Oso3DOso3D Posts: 15,009

    HA! I wonder if there's a gelfling morph somewhere... hmmmm...

     

  • ToyenToyen Posts: 1,888
    edited January 2016

    V7 with her natural, no make up look.


    Post edited by Toyen on
  • ToyenToyen Posts: 1,888

    And here is Michael 7, it was about time I did a male portrait : )


  • Oso3DOso3D Posts: 15,009

    Toyen, really curious how you light/render such lifelike images. Man.

    I don't often do nudes, and when I do I prefer to avoid 'typical':

    http://willbear.deviantart.com/art/Witchy1-585562220

     

  • FishtalesFishtales Posts: 6,119
    edited January 2016

    Returned to an old scene and changed the camera view and tweaked the dome lighting.

    Get Ready To Leave

    Click on image for full size.

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    Post edited by Fishtales on
  • kyoto kidkyoto kid Posts: 41,040

    ...nice twilight scene.

  • IvyIvy Posts: 7,165
    Fishtales said:

    Returned to an old scene and changed the camera view and tweaked the dome lighting.

    Get Ready To Leave

    Click on image for full size.

    Awesome Render. Is that the Stonemasons Streets of London set? ,

  • IvyIvy Posts: 7,165
    Toyen said:

    V7 with her natural, no make up look.


    I really like that hair you used. it looks very nature

  • KnittingmommyKnittingmommy Posts: 8,191
    edited January 2016

    Toyen, really curious how you light/render such lifelike images. Man.

    I don't often do nudes, and when I do I prefer to avoid 'typical':

    http://willbear.deviantart.com/art/Witchy1-585562220

    I like that all natural look, Will.  Nice and I think you did a really decent job on lighting the skin.

    edit: forgot to add, I wouldn't mind knowing some of Toyen's secrets either.

     

    Post edited by Knittingmommy on
  • Fishtales said:

    Returned to an old scene and changed the camera view and tweaked the dome lighting.

    Get Ready To Leave

    Click on image for full size.

    I like this.  I've only used this set once so far and it had so much fog in it the set just kind of faded into the background.  I'll have to try a render that lets the set show off a little soon.  Nice job on the render.  This really shows off the Streets of London really well.

This discussion has been closed.