Show Us Your Iray Renders. Part V
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Here's part of a little project I'm working on. The shadows are a little too soft compared to what they should look like in space, but overall I'm pleased with it.
Cheers to Faveral for his http://www.daz3d.com/medieval-tavern !
Here, the heroes of the AD&D campaign I'm currently playing. Ander, the half-elf bard, Alvin, the fat gnome sorcerer and me, Angus, the human ranger.
The background is Multi Cyclorama Harvest Moon and a distant light behind it shining through the moon. Environment set to Dome and Scene, Draw Dome on and sun set to midwinter night northern hemisphere. Rendered in Iray.
By Moonlight
Click on image for full size.
now tinkering with collision of 2 characters
close up
Nice! Lightning looks great; maybe a bit too bright but it is always complicated to choose between luminosity(visibility) and realism in outdoors night renders.
...yeah night renders are pretty tricky to get the right balance of light and darkness to make it look real.
Eyes natrually adjust to the darkness enough to be able to discern basic details. For cameras it's a different story. This is why Hollywood often resorted to filming outdoor night scenes (particularly in non urban settings) during daylight with heavily tinted filters.
I'm still tweaking the lighting of my Streets of Old London scene.
Pausing in my spate of stylized toon renders to do something Iray:
http://willbear.deviantart.com/art/Halfing-and-Orc-584841732
..ahh, so sweet.
I don't think this helped
Different aspect this time, made the wall with the first set of doors emissive, made the Emission Colour 192 and Luminance 0.70 units kcd/m^2. Might be too bright now.
Click on image for full size.
A couple of things I didn't know before and found from a thread in another forum. I give total and complete credit to Esha for the following, but they may help with lighting that moonlit scene.
Esha:
"And to complicate matters, there is another set of controls that affect the brightness of your renders: the tonemapping section in the render settings. By changing the exposure value you can control the brightness of the final result. It works like a real-world camera where you can control shutter speed, aperture and ISO to get brighter or darker images.
By default the exposure value is 13 which is good for outdoor scenes. For indoor set it to around 5.
Another useful trick is this: Iray renders faster and smoother when it has a lot of light to work with. Low light makes slow and noisy renders.
So, for night scenes or gloomy indoor settings, set up a bright lighting and dial up the exposure value to get the dark mood you're looking for.
Oh and another hint: You can play with the tonemapping settings while the render is running.
Hove your mouse over the left side of the render window, at middle height. It will highlight a sort of handle. Click that and you'll get a menu with the settings you can change during rendering.
Tweak a setting, and after a few seconds the render will update to show the result. "
This might be scattered through threads here at DAZ, but it was the first I'd seen of the information about opening up the left side while things are running.
I use the Tone Mapping all the time, but thank you.
The Tone Mapping will not work in this render as the camera is facing the light source. To get the three figures to be bright using it would blow out the background and make that too bright. With a night scene like this I get the overall lighting and Tone Mapping settings set and then start to build the scene. I then look to see where extra lighting, or changing the Tone Mapping to get more definition, might be needed. If I change the Tone Mapping then I also change the original light settings to either stop it from blowing out or being too dark. If none of that works then I look to see where I can get more light from to light the objects that are too dark but without making the scene look false.
The way I normally work is.
Load Environment
Set up lighting
Change the Tone Mapping for the lighting
Add objects to scene
Arrange objects changing position or camera position to get the best lighting position
If don't want to change the light position or the camera then I think about changing the Tone Mapping settings and the light settings or see where I might be able to add more lighting but still keep the mood I am looking for.
Sometimes it works, sometimes not and I probably scrap as many ideas as I render :)
The Shadow ft. Humphrey Bogaert
Fiddled a bit more with the lighting and Tone Mapping and I like this better.
Click on image for full size
Friends of Michael... :)
Doing some fantasy (well, D&D) inspired stuff:
http://willbear.deviantart.com/art/Orc-Attack-584880052
http://willbear.deviantart.com/art/Bear-Warrior-585137578
A gorgon just chilling:
http://willbear.deviantart.com/art/Gorgon-chill-585361339
Laticis has a bunch of free fun models on DA, I took Fantasy Crystal and made this:
http://willbear.deviantart.com/art/Fantasy-purple-crystal-585436722
Another procedural skin test:
http://willbear.deviantart.com/art/Procedural-skin-test-G3F-585457142
...those fantasy characters are pretty neat.
Now that you have a "dark crystal" you need to create Gelflings.
HA! I wonder if there's a gelfling morph somewhere... hmmmm...
V7 with her natural, no make up look.
And here is Michael 7, it was about time I did a male portrait : )
Toyen, really curious how you light/render such lifelike images. Man.
I don't often do nudes, and when I do I prefer to avoid 'typical':
http://willbear.deviantart.com/art/Witchy1-585562220
Returned to an old scene and changed the camera view and tweaked the dome lighting.
Get Ready To Leave
Click on image for full size.
...nice twilight scene.
Awesome Render. Is that the Stonemasons Streets of London set? ,
I really like that hair you used. it looks very nature
I like that all natural look, Will. Nice and I think you did a really decent job on lighting the skin.
edit: forgot to add, I wouldn't mind knowing some of Toyen's secrets either.
I like this. I've only used this set once so far and it had so much fog in it the set just kind of faded into the background. I'll have to try a render that lets the set show off a little soon. Nice job on the render. This really shows off the Streets of London really well.