Outer Space HDRI for Iray Renders?

I have an idea for a series of  renders set on an orbiting spacecraft using this set:

https://www.daz3d.com/the-captain-s-ready-room

Does anyone have any suggestions for an appropriate HDRI that I can use as the background?  I vaguely remember seeing such a product recently but I've been unable to track it down.

Cheers,

Alex.

Comments

  • XenomorphineXenomorphine Posts: 2,421

    I remember trying that in Reality, but ended up looking very low-resolution.

    Iray needs something like Digivault's Stardomes, which was really fantastic for 3Delight, but sadly won't function when doing any Iray renders.

    Space, stormy weather and alien coloured skies, are the atmospheric effects Iray is still in need of. I was genuinely surprised it took as long as it has for someone to do night skies for it!

  • HoroHoro Posts: 10,961
    edited January 2016

    If you have Bryce, you can convert the angular maps into the spherical projection using these products (I apologise for what seems to be advertising) http://www.daz3d.com/bryce-7-pro-deep-space-hdri-1 and/or http://www.daz3d.com/bryce-7-pro-deep-space-hdri-2 I have only recently started to provide HDRIs for Daz Studio/Iray.

     

    Post edited by Horo on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,888

    I have a huge jpg of the Milkyway by NASA I use as 360 backgrounds but it is not a HDR

  • HoroHoro Posts: 10,961

    I did converted that one to a true (faked) HDRI, took me less than a day and used it here http://www.daz3d.com/gallery/#images/93738

     

  • Oso3DOso3D Posts: 15,053

    I've submitted a procedural shader pack that, among other things, has a 'stars' preset.

    In the meantime, I've had good results just making star maps with noise:

    In GIMP2, new document, fill with black.

    Filters > Noise > RGB Noise, max out the sliders.

    Desaturate - Luminosity (or adjust HSV if you still want a touch of the color -- if you leave some color and then use a high brightness on the result, you might get a pretty nice result)

    Make sure to be at 100% scale

    Levels, slide the leftmost arrow of the Input slider almost all the way to the right, until you get a result you like.

     

    You can then make a rather large image, like 8k x 4k, for an environmental image. It's not HDR, but it should look pretty good.

    You could also use a smaller map and tile on a sphere.

     

  • alexhcowleyalexhcowley Posts: 2,392

    I have a huge jpg of the Milkyway by NASA I use as 360 backgrounds but it is not a HDR

    Thanks for your help. Can you point me in its direction?

    Cheers,

    Alex.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,888

    It might be the one here

    http://www.spitzer.caltech.edu/images/3341-ssc2008-11a2-GLIMPSE-MIPSGAL-Milky-Way-2 

    I see theres a tiff too the one I have is this I think but I am pretty sure I grabbed it off Blue Marble not there 

     

    http://www.spitzer.caltech.edu/uploaded_files/images/0006/2669/ssc2008-11a2.jpg

  • FishtalesFishtales Posts: 6,169
    edited January 2016

    I've used the Milkyway HDRI in a few renders. Changing the dome radius and dome range multiplier helps.

    Post edited by Fishtales on
  • HoroHoro Posts: 10,961

    If you're happy with a LDRI to use as backdrop on a sphere, here's a 24-bit TIFF image http://www.eso.org/public/images/eso0932a/ up to 6000 x 3000 px.

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,888

    I have a 3D model of the Milkyway I have rendered in iray as well as Octane using an emission texture

    http://www.daz3d.com/forums/discussion/28775/vrml-wrl-nasa-milkyway-model#latest

    if you prefer that route, better for animation

    still needs dark matter in middle, have the dust model prob negative emission

  • Oso3DOso3D Posts: 15,053

    Here's an example of stars generated as I described. (I got a little fancy by layering a little bit of colored noise, but it's not necessary)

    No postwork.

    Stars test.jpg
    2000 x 1236 - 548K
  • HoroHoro Posts: 10,961

    And then, there is always Universe Image Creator http://www.diardsoftware.com/ not free, but neither expensive.

     

  • alexhcowleyalexhcowley Posts: 2,392

    I've downloaded the jpegs suggested by Jaguar Ella and Horo and run a test which has produced a pure white backdrop.  I specified type backdrop on the environment tab and added the image to the environment map option on the render settings tab.  I must have one of the other settings wrong, does anyone have any ideas?

    Cheers,

    Alex.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,888

    Dome and show dome both checked?

  • SzarkSzark Posts: 10,634

    white is from the Environment Pane > Backdrop - turn if OFF and turn on Draw Dome in the render settings pane as Jaguar suggested above.

  • alexhcowleyalexhcowley Posts: 2,392
    Szark said:

    white is from the Environment Pane > Backdrop - turn if OFF and turn on Draw Dome in the render settings pane as Jaguar suggested above.

    Thanks, Pete. I am now getting an image on my renders but it's an orange blur. I think I have some kind of scaling problem since I'm using a 6000 x 3000 pixel jpeg. I've tried fidlling around with the dome raidius and the dome scale multiplier with no  apparent difference. I'ave also tried it with both a finite and infinite dome. 

    I have attached a couple of screen shots which show the HDRI and the resultant render.  Any further help you can offer would be greatly appreciated.

    Cheers,

    Alex.

    HDRI Jpeg 1.jpg
    1920 x 1200 - 777K
    HDRI Test Results 1.jpg
    1920 x 1200 - 968K
    HDRI Test Results 1.jpg
    1920 x 1200 - 968K
    HDRI Test Results 1.jpg
    1920 x 1200 - 968K
  • FishtalesFishtales Posts: 6,169
    edited January 2016

    I used the full size .tiff in this image plugged into the Environmental Map in the Iray Dome set to 0.50; Resolution at 4096; Dome Scale Multiplier at 1.0; Dome Radius at 6000; Dome Rotation 162.92. Added a Distant LightLuminous Flux at 1.00; Temperature at 7500 for light on the ship.Tone Mapping settings are at default.

    Click on image for full size

    milky-way-test-001.jpg
    1440 x 960 - 1M
    Post edited by Fishtales on
  • alexhcowleyalexhcowley Posts: 2,392
    Fishtales said:

    I used the full size .tiff in this image plugged into the Environmental Map in the Iray Dome set to 0.50; Resolution at 4096; Dome Scale Multiplier at 1.0; Dome Radius at 6000; Dome Rotation 162.92. Added a Distant LightLuminous Flux at 1.00; Temperature at 7500 for light on the ship.Tone Mapping settings are at default.

    Click on image for full size

    Many thanks. I'll try this  first thing tomorrow morning.

    Cheers,

    Alex.

  • ChatjdChatjd Posts: 152

    Or maybe the OOT HDR 360 Environment for Iray would work?  http://www.daz3d.com/oot-hdr-360-environments-space-for-daz-studio-iray

     

  • alexhcowleyalexhcowley Posts: 2,392
    Chatjd said:

    Or maybe the OOT HDR 360 Environment for Iray would work?  http://www.daz3d.com/oot-hdr-360-environments-space-for-daz-studio-iray

     

    Thanks, this is the product I refered to in my original post  but couldn't find.  I will try using this.

    Cheers,

    Alex.

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