Diffeomorphic Add-ons Version …
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@Padone
I managed to export and import through Thomas plugin but the HD mesh still doesn't have any materials applied and none of the meshes are bound to the armature. And it doesn't divide the meshes into "Raw" & "Raw_HD".
The meshes don't come with the armature modifier applied.
Be sure to update, then use easy import with the correct preset for your figure, there's from G1 to G9.
https://bitbucket.org/Diffeomorphic/import_daz/downloads/
https://bitbucket.org/Diffeomorphic/import_daz/wiki/Import/Easy Import DAZ
I am converting filatoon models from daz to blender. Diffeomorphic is especially useful since Filatoon is not yet supported by daz on Macs. By the way, why does Diffeomorphic convert the outline to freestyle?
DAZ displays the Filatoon outline as an inverted hull. So I want to use the solidify modifier (outline helper) in Blender to add an outline with an inverted hull. I would like to use the solidify modifier in Blender as well because it is more compatible and can be displayed in viewports, and since DAZ models have many polygons, Freestyle is too heavy and impractical.
Could you add an option to convert to sokidify modifier if you like?
Okay it's fixed. I don't know what it was but for some reason it works if I first load up the default Genesis 9 character in Daz Studio and then apply the character shape I want and export it.
What didn't work for me was when I loaded the character I want with the authors provided scene subset and then exported that. Guess there must be some weird setting in that scene that ruins it.
@automaticcolors Freestyle was chosen because it doesn't affect the viewport, so it is better to animate, I agree that with rendering it may be somewhat slow. Using inverted hulls would affect the viewport and slow down animation, but it is certainly an option. It was proposed to Thomas to add options for the outline but he didn't seem interested. When I have some time I'll try again.
update. Now there's options for the toon outline so we can choose among freestyle or greese pencil or solidify.
https://bitbucket.org/Diffeomorphic/import_daz/downloads/
https://diffeomorphic.blogspot.com/2025/01/with-daz-studio-4.html
Thanks and Please
Viewport display is the most important for Japanimation.
Viewport Display And Rendering - Pencil+ 4 Line for Blender
@Padone, Thanks.
Archive provided by you seemed to work(no errors at least), but this means that downloadable "Stable version 4.3.0" available through Wiki-Page on https://bitbucket.org/Diffeomorphic/import_daz/wiki/Home is outdated.
Though Thomas does some efforts to publish a stable version, the latest bugs are only fixed in development, so personally I always use the dev version and advise to do so. I agree this may be confusing but this is it.
i was able to import my charcter no prob, however in the Daz Setup tab, the Rigging section/dropdown has no options there. It used to say things like "Convert to MHX" but it's just nothing now...not sure what I may have done wrong. I installed the MHX Runtime zip as well and have it active in my Blender Addons preferfeences, and the MHX tab is in my UI next to the Daz Setup tab.
answering my own question...looks like i installed the deelopment version of daz importer instead of the stable version. I also mde sure to check the rigging box in the Blender add-ons preferences section under Daz importer. That fixed it.
Python: Traceback (most recent call last):
File "C:\Users\Dimensionary\AppData\Roaming\Blender Foundation\Blender\4.2\extensions\user_default\import_daz\error.py", line 200, in execute
self.run(context)
File "C:\Users\Dimensionary\AppData\Roaming\Blender Foundation\Blender\4.2\extensions\user_default\import_daz\main.py", line 739, in run
self.easyImport(context)
File "C:\Users\Dimensionary\AppData\Roaming\Blender Foundation\Blender\4.2\extensions\user_default\import_daz\main.py", line 756, in easyImport
bpy.ops.daz.import_daz_manually(
File "C:\Program Files\Blender Foundation\Blender 4.2\4.2\scripts\modules\bpy\ops.py", line 109, in __call__
ret = _op_call(self.idname_py(), kw)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
RuntimeError: Error: Python: Traceback (most recent call last):
File "C:\Users\Dimensionary\AppData\Roaming\Blender Foundation\Blender\4.2\extensions\user_default\import_daz\error.py", line 200, in execute
self.run(context)
File "C:\Users\Dimensionary\AppData\Roaming\Blender Foundation\Blender\4.2\extensions\user_default\import_daz\main.py", line 230, in run
self.loadDazFile(filepath, context)
File "C:\Users\Dimensionary\AppData\Roaming\Blender Foundation\Blender\4.2\extensions\user_default\import_daz\main.py", line 123, in loadDazFile
fitToFile(filepath, main.nodes)
File "C:\Users\Dimensionary\AppData\Roaming\Blender Foundation\Blender\4.2\extensions\user_default\import_daz\dbzfile.py", line 366, in fitToFile
dbz.fitFigure(inst, dbzrig)
File "C:\Users\Dimensionary\AppData\Roaming\Blender Foundation\Blender\4.2\extensions\user_default\import_daz\dbzfile.py", line 80, in fitFigure
self.fitFigure(child, dbzchild)
File "C:\Users\Dimensionary\AppData\Roaming\Blender Foundation\Blender\4.2\extensions\user_default\import_daz\dbzfile.py", line 76, in fitFigure
inst.restdata = dbzrig.restdata["NODE"]
^^^^^^^^^^^^^^^
AttributeError: 'NoneType' object has no attribute 'restdata'
Location: C:\Program Files\Blender Foundation\Blender 4.2\4.2\scripts\modules\bpy\ops.py:109
I got this error trying to use the latest diffeomorphic addon on blender 4.2. How do i fix this?
hey, im converting as i usually would but now my shapekeys are no longer converting into blender with my character & the eyelids no longer move with the eyes. im using blender 2.93 as suggested & the latest version of diffeomorphic. i have always successfully converted a character with the shapekeys & the eyelids able to move, but now for some reason it doesnt want to work. thanks :)
update: i tried blender 4.2.4, managed to get the shape keys and the eyelids to move with the eyes but it takes an awful long time (over an hour to import into blender), now instead of the previous issues, the weights are broken on my characters face when posing the eyes. i just want to clarify i do have 4 years experience in blender & about 2 years experience when it comes to converting daz g9 to blender, so im not a newbie... but i am at a loss right now.
You have to import G9 with FACS to get the eyelids to follow, in easy import there's a G9 preset you can use. Just tried and works fine here.
diffeomorphic 4.4.0.2526 blender 4.3.2
https://bitbucket.org/Diffeomorphic/import_daz/downloads/
thanks, i ticked the FACS boxes but it wasnt this version of diffeo or blender, ill try this again now and come back with a result :)
okay so it did work providing i didnt use any geografts, this being the gauged ears. as soon as i use the gauged ears, this is what happens. (photo attached). i ticked all the relevant boxes and enabled the addons for it to work. i really do hope this can be fixed, thank you for the advice on the versions of software i needed to use!
Yes I can see the issue when we export as HD, while non-HD works fine. This is probably due to the geograft being for the head, while we generally tested with body geografts. One workaround is to import without merging geografts, then merge by hand as a last step.
https://www.daz3d.com/cgi-gauged-ears-for-genesis-9
my steps:
Anyway, now reported to Thomas to see if this can be fixed.
https://bitbucket.org/Diffeomorphic/import_daz/issues/2398/
update. Fixed in the last commit.
https://bitbucket.org/Diffeomorphic/import_daz/downloads/
Thank you, I exported the ears seperately last night and merged them onto the body :) Will reconvert if & when it can be fixed. Her weights & shape keys now work with no issues, so I'm super grateful for that. Again, thank you for helping me. :)
I need your help.
I install Blender4.32portable, DAZ 4.23.01 and Diffeomorphic 4.3.0.
I can see Nothing in Operator Presets.
Would you mind telling me how to fix it?
Probably you deleted the preferences, which are in the "daz importer" folder under "documents". Just reinstall and don't delete anything.
Open File Browser, go to the folder : %appdata%\Blender Foundation\Blender\4.3\scripts\presets\operator\daz.easy_import_daz Check if you can find the preset py files... (ss1)
Re-installation should fix the issue. Let us know if that won't help... or you can find the preset py files but the issue still persists ~~ or maybe the culprit is Blender Portable version... I've never used it yet.
By using the regular version of Blender instead of the portable version of Blender, I was able to solve my problem. Thaks!
I have imported G9 toon. But there is no contour line.
I have checked the global settings in Deffeomorphic and there is no contour line setting.
Can someone help me?
Blender 4.32 Diffeomorphic 4.3.0 DAZ Studio 4.23.0.1
Outline option was given to a certain minor version of 4.3.x+... suggest you directly install the latest development version in here (4.4.0.xxxx): https://bitbucket.org/Diffeomorphic/import_daz/downloads/
And refer to: https://diffeomorphic.blogspot.com/2025/01/with-daz-studio-4.html
I install the latest development version and get outline! Thanks!!!
Version 4.4.0 has been released. See first post in this thread.
Thanks a lot Thomas. You are amazing!