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Yes, I've used it ;) There's an UltraScenery example in the -- excellent -- manual, and more in the Alienator commercial thread - https://www.daz3d.com/forums/discussion/comment/6512721#Comment_6512721
Main thing to remember is to replace like-sized things (ie, don't go replacing grass clumps with trees!)
There is however, already an UltraScenery ecology for Tangy Apple Orchard, with lots of options and extras, including new seasonal variations for the trees... https://www.daz3d.com/ultrascenery--tangy-apple-orchard
(and soon there will be an ecology for Country Ford)
You will need to tweak the textures, but the assets should be pretty straightforward to bring into Carrara, and use with the surface replicator.
One of the fun things in UltraSceney is the Riparian shader, which adds a damp area around the water line, and a wet area below. It should be an interesting excercise to build that in Carrara...
there is a Digital Carvers guild terrain tools shader that does that already I used for shorelines and beach foam
If you've seen the Pokémon Detective Pikachu movie from a couple of years ago, some of the street scenes were filmed in Shoreditch...
Great, I will move Alienator Pro up my priority list. Hopefully, it will go on sale during March Madness. Then I can combine items from different sets that should not be combined. Tundra in the jungle? Lake reeds in the desert? Control the weather and you control the world! Bwahahahaha! (Cue Alberto's Fluidos breaking through a dam and knocking over some buildings).
I've already purchased your UnltraScenery Tangy Apple preset. Good stuff.
Thanks for the pointer to the Alienator commercial thread. I will check it out.
the https://www.daz3d.com/piazza-vecchia looks nice. carrara shaders for it by any chance?
do any of the chairs in fleet ops swivel?
where does the admiral have a private restroom? just kidding.
says it has roughness maps. thats gonna be handy for the pbr plugin.
Admiral's Bridge chairs have bones, no response in Carrara so assume they must be converted to blended weight before using them.
thank you!
2 fleet ope left for me to pick up.
anything new for carrara coming out?
Nah... just ignore the bones and swivel the chair itself.
I fun trick that helps to just work directly within Carrara with a lot of those DUF bones that don't work:
Convert to prop (instead of a figure) - with "Model" selected:
Now we have a single mesh object
To turn it into several moving parts, duplicate it enough times for as many parts as we need, then open each piece in the model room and delete the 'other' parts that 'this' part doesn't need.
Group them all together or even just parent the upper parts to the base, etc.,
So many ways to do things. Blended Weights might be an easier method for some. Just open DS and open a bunch of DUF things in turn to create Carrara versions of things.
The Hexagon bridge is also an excellent way to add piles of new morphs to things! :)
got 3 of the fleet ops now. still need to setup the shaders with the pbr plugin
for the fleet ops, do i need to d/l the ds version for the pbr maps?
or is all the same maps included in carrara textures version?
roughness, etc
thanks.
In order to drag n' drop the PBR material presets into the PBR loader in the effects tab, you'll need to have the presets, which is in the DS version - if that helps answer your question
oh. duh. there is no carrara version, is only DS.
just realized there's no separate carrara download.