V4 skin to G3F - Cayman Studi…
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V4 skin to G3F - Cayman Studios possible to save as a new native G3F skin?

in The Commons
I picked up CaymanStudio's Legacy UVs for Genesis 3: V4, and it applies geografts to apply the UV. This isn't really what I want, for a number of reasons I want native/clean G3F skins I can apply on a native G3F figure.
Saving it out to a new material file is missing the geograft sections. I tried using shader baker, but I had no luck using that either. I just get almost entirely black textures.
Is it possible with this product? If not, should I go the Blacksmith 3D way? I hear it has been updated. Will that give me good textures without seams?
Comments
I don't think that's possible with this product
It's not possible because it's outside of the limitations of how materials save in DS. DS would need to allow you to save materials that span across multiple figures or objects rather than just a single figure or object.
DS can do hierarchical material presets, but these aren't 6 separate objects, geografts become part of the single object. You have the same situation you have trying to go directly from V4 to G3F, two figures whose material zones do not match.
Does it? I can never get it to work. It will only display a single figure's/object's surfaces in the material selection after choosing where to save the DUF. Even if I have multiple figures/objects selected in the scene/surface panes.
/edit
Apparently I've been a fool for quite some time. I've never noticed the Heirarchal Material option under Save As. Doh >.<
It's possible then. Tricked the system. Un-fit the geografts from G3F, but leave them parented and select G3F and all the geografts in the scene tab. From there you can save a heirarchal material preset with them included.
If you need to port a V4 skin to G3F in the way that the OP requires then it is likely the solution that Blacksmith3D's texture converter would be a better fit than Cayman Studio's map UVs. Blacksmith3D will create a new skin with the G3F UVs.
OK, I tried that. It's all there as one material preset, but it's still not a vanilla G3F texture. Without the geografts those areas are missing.
If it's not possible then, what about the Blacksmith3D solution? Early version I read about seam issues. Are the seam issues fixed now?
If you want to get V4 textures onto G3F without using the geografts at all, Texture Transformer is your only solution. The UVs are completely different with G3F from previous figures, which is why the geografts were necessary to cover up the differences in seams that would normally be there.
The problem is not the UVs themselves, it's the material zones boundaries and the way the whole texture is split between maps.
If you simply remapped the G3F mesh to use V4 UVs (which is totally possible) you'd end up with places where you'd need to use parts of 2 different textures maps for the same G3F material zone, which won't work in DS.
And you can't change the material zones to have them like V4 or G2F because G3F doen't have edge loops at the right place for that (hence the geografts which adds those edge loops).
-nevermind-
For what it's worth, I did successfully convert a previous script of Dimension3D's that renamed V4's material zones in older presets to newer zones for G2F to work with G3F, so it's not a matter of the material zones exactly, unless you count the fact that you can map a material zone over multiple UV islands, but G3F's UV seams seem to coincide (for the most part) with the material zones, so I was basing off that.
If you're curious, here's how you'd modify them:
1_Lip > Lips
1_SkinFace > Face
2_SkinTorso > Torso
3_Fingernail > Fingernails
3_SkinArm > Arms
3_SkinLeg > Legs
3_Toenail > Toenails
4_InnerMouth > Mouth
4_Teeth > Teeth
5_Cornea > Cornea
5_Iris > Irises
5_Lacrimal > EyeSocket
5_Pupil > Pupils
5_Sclera > Sclera
6_Eyelash > Eyelashes
7_EyeSurface > EyeMoisture
Because G3F has less zones, and some consolidated (such as eye surface/tear vs eyemoisture), those V4 surfaces became reduntant and thus were able to be removed from the script. I also wouldnt recommend hiding G3F's eyes as there would be no actual texture on the eye socket itself, but the lacrimal is connected to that zone now.
/edit
I should also add that this IS with using the custom V4 UVs from the other store. It's not perfect (as noted above, V4 didn't have an eye socket), but it's workable, just not without the geografts. :P
Have the initial seam issues been fixed? I read about that, which made me try this solution first.
After getting this other solution, among other things I see I can't use G3F shaders & LIE requires messing around to line up. All a PITA for workflow. I went from using V4 in Poser & Octane, so I don't have Iray stuff for the V4 or other generations.
There is also this method (yes, it can be done with any pair you can cook up...)
http://www.daz3d.com/forums/discussion/59665/tutorial-converting-textures-from-gen2-to-gen3/p1
And it may be easier with the geografts...
Thanks, but I am going from V4 to G3F.
Couldn't say. For me, in the long run, Texture Transformer ended up being too much of a PITA because you have to convert each material preset 1 by 1. Meaning if you have a character with 2 main skin materials, 5 eyes, 10 makeup options, and 10 lip options that you want to keep all separate for mix/match reasons (which I usually do), you'll end up doing 27 conversions in total, and that's just one character. Not many of us own only 1 character.
What I get out of it, is transferring merchant resource skins to other figures when the terms of use allow.
As far as not having Iray stuff for V4 or other generations, you could ctrl-click the default Iray Base shader in shader presets > Iray and choose to ignore maps. That will convert the materials to Iray and put the skin textures in the proper slots. You'll need to fiddle about with the colour/slider settings, however.
From what I read, the principle is similar as the technical hurdles are the same.
All you need is to set up a pair of figures...the way to do it is the same. Once they are set up, they are reusable. The long, time consuming part is setting up the pair for the transfer.
This is Bonnie for V4 by wintervon, a freebie over on ShareCG, on G3F, using the above method.
OOF. That looks tedious as h*** for a bunch of characters. Well worth $40 for the Blacksmith3D tool.
Does the Blacksmith3D tool work well, no seams?
I plan on just the main skin maps - face, ears, torso, arms, & legs. The other textures I'll use from other G3F characters & resources.
What I do:
Make a 'generic Iray shader preset.' Start with a character with Iray skin (optimized, IG, whatever). Set all texture maps to None. Save as a shader preset.
Then, whenever I have a figure I want to convert, select all skin surfaces, ctrl-click the preset. Double-check that texture maps end up in the right place, particularly glossy, top coat, and translucency maps. Might want to delete or move those around.
You can even save several different presets, like for wet skin, or different skin tones.
This system works on ANY generation, because you aren't relying on surfaces having specific names. Copying over eyes, it's easier to just make a dummy with the eyes you want and copy Iris/Irises or however it ends up.
Neat trick. I'll have to do that. Still for other reasons, I want to get the V4 skins to native G3F UDIM maps.
It won't work like that. You can't use the base skin from Skin A, but eye shadow from Skin B. They won't match up since they're from 2 different textures. The only way that would work is if all of your make-up are LIE presets. Eyes, lashes, and I believe lips, mix and match all you want, but eye makeup has portions of the main character's facial texture behind it if not the entire face map.
For example, here's G3F wearing Mumiari base skin, Rapture's eye makeup, and Rieka's lips.
It should be noted that there are some LIE products for makeup and tattoos, which might be useful. Such as:
http://www.daz3d.com/l-i-e-make-up-set-for-genesis-3-female-s
Yes, I plan on using sets like these. I have the LIE makeup set 2 which is excellent, BTW.
There are a few makeup sets on faces that are unique that I'd pull over, but other than that I'd use the G3F LIE sets I purchased.
I like the results with CaymanStudio's Legacy UVs for Genesis 3: V4, just need to optimize it for Iray.
Below is a quick render of Genesis 3 Female with some mixed shapes and skin from MDD Crystalynn for V4.2 by Maddelirium
I think it looks nice, but since the skin was originally made for Poser, it needs a bit more adjustments.
OK, I picked up Texture Transformer. Did one quick, it was easy and quick to do and the results very good. Except they came out really dark - would the correct way to fix that be the translucency setting? I notice the translucency color is pretty dark, and at high translucency she was really dark - at medium, still very dark. Adjusting it lower got it better.
Translucency 33
Translucency 25