Diffeomorphic & Blender 4.4 - Exporting Daz Facial Animations to Blender (Solved)

Hi everyone, I was hoping someone could give me advice on how to export facial animations from Daz to Blender using the diffeomorphic add-on?
So far I've successfully been able to export the bodily animation using the Import Action feature, but for some reason the facial animations do not seem to be brought in as well.
Is there a step I'm meant to follow to do this? Not sure of what information to provide to make it clearer, but I will mention this was an aniblock animation that I baked into keyframes, saved as a pose preset, and then imported into Blender with characters that were in the zero position already. The animation works totally fine, I just need the facial animation to be carried over now too.
Also as you can see from the title, I'm using the latest versions of Blender and the add-on.
I'd appreciate any advice. Thank you!
Comments
That'll depend on what pose control properties the facial animation uses in DS... e.g.
- Base Pose Head: you need to import Face Units.
- FACS: you need to import FACS.
Then save a Pose Preset with animated range in DS, Import Action in Blender > Diffeo > Runtime.
Besides, you can directly import Daz Scene with Diffeo > Easy Import DAZ + Preset for Genesis figure ~~ Then you'll get needed "standard morphs".
Thanks for responding crosswind!
From what I'm getting from your comment, I should be using the base morphs for the Genesis 8 figure I'm using correct? Right now I'm using expressions I bought from a vendor so I guess maybe they weren't imported. Is there a way for me to import those along with the animation? I do know how to import expressions through Diffeo, but I would like them to be imported in the timeline too so I don't have to redo it in Blender if that makes sense.
Also, I just imported a model on a separate file that only used the standard morphs in Daz, and that seemed to import fine without any issues.
Thanks again!
I was able to figure it out in case anyone else has the same issue!
Diffeo does not import custom morphs, so if you used any expressions from vendors that are outside of the FACS, then you simply need to check off "load missing morphs" when importing an action or pose.
I was using a morph didn't touch any of the morph sliders in the Daz pose tab which was my issue.
Right ~ the same mechanism. If you use custom morphs, you need to import them as well.