Experiencing Maxwell Render Pl…
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Experiencing Maxwell Render Plugin for Daz Studio

in The Commons
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very nice! Since maxwell was the first renderer I ever used, I would be interested in this, but the $1000 price tag might keep me from using it. Look forward to seeing your progress though.
Thanks.
About cost of Maxwell, I agree with You.
But, I think Maxwell Render is for real connoisseurs of big quality
I've always been awed at the results that can be achieved with Maxwell. But after speaking to some artists that use it, and learning about how slow it is.....hard to cope with that coming from the speed from a GPU powered engine like Octane and iRay. One told me that most of his renders are around 24 hours of render time - and that is with a 4-machine render farm. The average user with an average desktop CPU wouldnt stand a chance.
But i did hear that Maxwell are working on either GPU acceleration, or another version powered entirely by GPU. That would be worth the price tag then. at least for me.
Render that I show take 500 minute render time on my own desktop pc (Intel Core i7-2600 3.40GHz)
I still have Maxwell 1.7 collecting dust ony my intel mac.
Shame to see it still remains ridiculously slow here in this era
of faster & freely available PBR's ...oh well
Is it because it is better?
Or, is it because those that buy it have greater skill (and commitment considering they invested $1000) and knowledge and are thus able to utilise its features to a greater extent.
I see renders done in other engines of equal merit.
Looks okay, but can't you get similar results in other render engines?
That really makes you wonder, doesn't it?
After all, if a render is physically based, as long is it's accurately modeling light and how it behaves, then theoretically you would have the same output with the same input. Of course, they are models of real light's behavior, but I'd imagine most are accurate enough to be unnoticeable to the human eye.
I have Octane but haven't used it now for months getting myself familiar with Iray. After spending time learning Iray and shaders, I don't think the results are much different. For me, Iray wins hands-down with Studio for the simplified workflow.
It's not about quality because iray delivers fine quality in a fraction of the time. It's about flexibility. If I render and use it in something professional program like Nuke I need to render out, shadow passes reflection passes diffuse passes ambient inclusion passes ect.
If GPU style rendering packages had all these features the professionals would use this instead is a whole lot faster.
the main point of using an unbiased renderer such as Maxwell, keyshot or Luxrender for me and probably many more is that you don't have to deal with passes or other composite effects since the lighting is as close to the real thing based on mathematical radiance approximation. If I was using a program like Nuke, it wouldn't really matter what renderer i was using as long as i got the types of images I needed, so biased would work also