Kitty Smile Morphs/Expressions

RCDescheneRCDeschene Posts: 2,802

I was wondering how possible it would be to create a set of stylized kitty face smiles as seen in anime and sometimes emoticons for Genesis (ideally 1 & 2). Some examples include the following:



Comments

  • RCDescheneRCDeschene Posts: 2,802

    Nothing? Really? T.T

  • SixDsSixDs Posts: 2,384

    Hey, RC. I think that part of the reason why you haven't received responses is that it isn't entirely clear what you are asking. If I understand correctly, you want to know if you can adjust Genesis and/or Genesis 2 to have an expression that approximates the W shape of the mouths in your examples. The short answer would be yes, but not necessarily easily, in my opinion. The problem is that the mouth shape is not natural for a real human being, so the available morphs for the Genesis figures will probably not provide morph sliders that can achieve the desired result. Removing limits might offer some possibilities, but I am inclined to think that making the necessary adjustments in an external modelling program to create a custom morph may be the only way. Without having actually tried it myself, I'm only guessing when I say that it may present some difficulties in achieving acceptable results - it may prove to be more difficult than you first imagine. Drawing a line on a 2D image is a far cry from adjusting a realistic human 3D mesh to achieve a similar shape - it might look quite odd. You won't really know until you try.

     

  • FSMCDesignsFSMCDesigns Posts: 12,803

    I would say your best bet to turn the corners of the mouth up, make the lips really thin and then bring the height of the mouth down and apply a deformer to the middle of the mouth to bring it up a bit.

    smile.jpg
    614 x 574 - 147K
  • RCDescheneRCDeschene Posts: 2,802
    SixDs said:

    Hey, RC. I think that part of the reason why you haven't received responses is that it isn't entirely clear what you are asking. If I understand correctly, you want to know if you can adjust Genesis and/or Genesis 2 to have an expression that approximates the W shape of the mouths in your examples. The short answer would be yes, but not necessarily easily, in my opinion. The problem is that the mouth shape is not natural for a real human being, so the available morphs for the Genesis figures will probably not provide morph sliders that can achieve the desired result. Removing limits might offer some possibilities, but I am inclined to think that making the necessary adjustments in an external modelling program to create a custom morph may be the only way. Without having actually tried it myself, I'm only guessing when I say that it may present some difficulties in achieving acceptable results - it may prove to be more difficult than you first imagine. Drawing a line on a 2D image is a far cry from adjusting a realistic human 3D mesh to achieve a similar shape - it might look quite odd. You won't really know until you try.

     

    I don't know about that. I mean, we can turn a realistic human base into a cartoon, a furry, a monster etc, but creating a kitty smile is too difficult? The third image I posted is even a 3D model, granted not a DAZ figure, but still.

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