Curious - what resolutions do …
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Curious - what resolutions do you render at?

in The Commons
I'm curious as to what resolutions folks render at - do you render at full screen resolution for your monitor, or some variation? I like to render at 1680x1050, but in some cases smaller, due to the size/time to render trade offs..
Comments
Depends on the end purpose. Test renders are usually ~750x1000 or 500x900. Final renders usually 1080p or 6000x4000 ( my camera resolution).
final render 1800x2700 and i leave a 1.5" bleed space, just in case has to be cropped.
for animation lately, still torn between 1024x720/60fps
if i had more cores would do 1920x1080/60fps.
still doing experiments in frame rate.
after watching video game playthroughs on utube, 60fps seems to be the way to go these days.
I usually render at 720p. They're not print quality so I don't need a higher resolution...
Typically 3840X2160 but somtimes double that.
About 1.5 times the resolution. So if the square I'm putting in is 300w x 200h, I'll make it 450x300. (I'm at work and the comic building program's name escapes my mind right now). Since I generally lay out the page I know what size rectangle's I'll be using. Note: a page redesign means I sometimes have to rerender,
I usually shoot for 1920x1080 or in that ballpark for a final image. I render at twice that if I'm doing a regular render, or exactly that if I'm using Canvasses (since there's a lot more color depth to preserve details).
For commissions and such, I try to double that.
Resolutions are "all over the place" depending on the Client's needs. For my personal "artistic" work, I do mostly 1920x1080 since I mostly render for animation purposes. For testing plugin output, it is usually 640x480 since it is fast and reasonably detailed enough to see if the results are what was expected.
Kendall
About the same...and since I do a lot of examples for forum posting , maybe up to 800w. For my own work, usually 1920 x 1080.
so for printing something that could be put on the wall..say 18x10, or even poster size, what res ... and will it take forever to render?
I think there's a max size
2560x1440 if landscape or higher. 1273x1800 if portrait - minimum.
Check with the printing company you intend to use. You might be surprised at the needed DPIs. Many "poster" printers want fairly low DPI images.
Kendall
It used to be 10000 pixels on a side for 3delight. What the limit for is for Iray I have no idea.
Cheers,
Alex.
Resolution is more formally the number of pixels in an inch, rather than the pixel dimensions, which is what everyone has responded with. In D|S, exported image files have no tagged resolution, but most graphics software defaults to 72 or 96 PPI. You can change that, without resampling the image, by just selecting the pixels per inch setting you want.
Anyway, for pixel dimensions, most of my renders needs to be at least 10" on the shortest side, and for printing at 300 DPI (typical) mine have to be 3000+ px. Sometimes, depending on the application, I'll render at a smaller size and enlarge with something like Alien Skin's Blowup (it supports transparencies, which I need).
I render as large as I can with my personal artwork. This size is just below 24x36 inches at 300 dpi - I wish I could make up to that size because that's standard poster size. But the biggest I get I think is around 33 inches. That's... 10070 or something in DAZ.
1200x1000 for the webcomic, or 2400x2000 if I want to sharpen it.
Whatever's needed for everything else. I'm not picky.
There are external printing programs that have some extraordinary interpolation routines that can make excellent large 300dpi effective prints from smaller resolutions. Very large (poster to wall sized) prints aren't print at high resolutions because they aren't meant to be viewed at arm's length or less.
1920 x 1080p for HD
I always render either my full screen resolution or a 2x3 portrait that fits in the same window.
I always use a 10:13 (13:10 landscape) format. I publish in 1500:1950, but render my final scenes in 3000:3900 and then resize in Photoshop while I add my signature and some postwork if needed. While I build my scene I do test renders in 692:900 thus exactly fitting my screen (1920:1080).