How do you do this shining effect?

How do you think this image was edited and how can you put that shining effect? Can you guys kindly do a step by step tutorial or a video tutorial if it's possible? It'll help a lot of people :)

Comments

  • Serene NightSerene Night Posts: 17,701
    edited December 2016

    I would say a photoshp action would be the easist way to achieve that look and looks like what was used to me.

    graphicriver.net has a number of halo-effect filters you apply in photohsop after creating a simple mask.

    Post edited by Serene Night on
  • Using Bloom in the render settings can do that too. You need to make sure you have enough light in the scene though. 

  • Using Bloom in the render settings can do that too. You need to make sure you have enough light in the scene though. 

    Can you tell me how to do it step by step? :)

  • ToborTobor Posts: 2,300

    If there's bloom in that image I'd say it's only marginal, as the eyes don't appear to be over-glowing. Bloom is applied to the entire scene; unfortunately you can't just apply it to one place. The lack of detail and contrast in the hair suggests to me that bloom wasn't used, or was augmented with something else.

    You could achieve this with some lighting and a lot of trial and error, or it can be done in 30 seconds in Photoshop or Gimp with a lightening brush. 

    If you want to try bloom, see this image for ideas on some sample settings:

    http://docs.daz3d.com/lib/exe/fetch.php/public/software/dazstudio/4/new_features/4_8/bloomsettings2.png

    The feature is in one of the tabs in the Iray rendering panel.

    You might couple this with the vignetting setting in the Tone Mapping tab.

    There's really no step-by-step here. It's all trial and error to see what works best for your scene. Make an adjustmentment; do a test render; repeat.

  • Tobor said:

    If there's bloom in that image I'd say it's only marginal, as the eyes don't appear to be over-glowing. Bloom is applied to the entire scene; unfortunately you can't just apply it to one place. The lack of detail and contrast in the hair suggests to me that bloom wasn't used, or was augmented with something else.

    You could achieve this with some lighting and a lot of trial and error, or it can be done in 30 seconds in Photoshop or Gimp with a lightening brush. 

    If you want to try bloom, see this image for ideas on some sample settings:

    http://docs.daz3d.com/lib/exe/fetch.php/public/software/dazstudio/4/new_features/4_8/bloomsettings2.png

    The feature is in one of the tabs in the Iray rendering panel.

    You might couple this with the vignetting setting in the Tone Mapping tab.

    There's really no step-by-step here. It's all trial and error to see what works best for your scene. Make an adjustmentment; do a test render; repeat.

    Can you tell me how to do it in photoshop?

  • ToborTobor Posts: 2,300

    Can you tell me how to do it in photoshop?

    Not trying to be flip so don't take it this way, but this is where YouTube comes in. Using brushes to lighten and alter parts of a scene is a common Photoshop task, and you'll find plenty of hands-on tutorials once you start looking. Do a search there and start clicking on videos.

  • nonesuch00nonesuch00 Posts: 18,456
    Tobor said:

    If there's bloom in that image I'd say it's only marginal, as the eyes don't appear to be over-glowing. Bloom is applied to the entire scene; unfortunately you can't just apply it to one place. The lack of detail and contrast in the hair suggests to me that bloom wasn't used, or was augmented with something else.

    You could achieve this with some lighting and a lot of trial and error, or it can be done in 30 seconds in Photoshop or Gimp with a lightening brush. 

    If you want to try bloom, see this image for ideas on some sample settings:

    http://docs.daz3d.com/lib/exe/fetch.php/public/software/dazstudio/4/new_features/4_8/bloomsettings2.png

    The feature is in one of the tabs in the Iray rendering panel.

    You might couple this with the vignetting setting in the Tone Mapping tab.

    There's really no step-by-step here. It's all trial and error to see what works best for your scene. Make an adjustmentment; do a test render; repeat.

    Can you tell me how to do it in photoshop?

     

    Step 0) In the Window - Environment Tab choose a render bacgroup you want to use for your portrait

    Step 1) Create a render that very high contrast with a very bright light to the upper right of your field of view. Use one of the studio portrait preset if you have one of those products, otherwise create a DAZ primitive plane from the DAZ Studio menu out of view the the render area and make it an emmissive light with a lot of power (brightness).

    Step 2) The halo effect created by the Nik Collection filters (free from Google - see step 3) likely is not going to be as strong as the halo effect in the picture so then create a DAZ sphere primitive that is small enough that you can position it behind the supject's head and make it a very bright emmissive light such that the brightness overwhelms some of the portrait background visibility with bright light.

    Step 3) If it wasn't done with bloom, it was like done with a image filter - I've see that effect from some of the Nik Collection of filters (free from Google) can do this halo effect, but not as strong, the head and the a several of them that can do this effect but I forget the exact name of them. You go through and try the Nik filters til you get the one you like.

    If I remember correctly you will get the halo effect from applying Nik filters meant to emulate the look of old style film use to make people portraits when it was very common to use the halo effect.  

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