OT the Unity and Quixel Book of the Dead demo

WendyLuvsCatzWendyLuvsCatz Posts: 38,885
edited April 2019 in The Commons

if you haven't seen this video I suggest watching, it looks impressive rendering realtime

that said

I cannot for the life of me get this to import without errors into any version of Unity I download and it will not build into an exacutable game or even play in Unity

I know so little about Unity anyway,

Unreal Game engine a bit more intuitive for my noncoder brain I can actually import a DAZ figure in that retarget the third person Blueprint to it and run around in it with physX and cook a playable albeit boring game.

Unity I just stare at errors 

Post edited by WendyLuvsCatz on

Comments

  • MadaMada Posts: 2,030

    Its a very intensive and large set and needs a bit of setting up (from the readme). You also need a computer  with a good GPU to use it with realtime rendering :)

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,885
    edited April 2019

    sadly the future of 3D gaming and 3D in general looks like it requires a very expensive rig,

    I already cannot use some recent DAZ store content easily, I had a thread on that

    the older stuff gets increasingly picked over by me instead, pity

    that said it stll should compile I am simply importing it as is then choosing build

    nothing altered

    I get stuff like this

    Assets\_LocalPackages\botd.com.unity.shadergraph\Editor\Drawing\Controls\VectorControl.cs(145,58): error CS0246: The type or namespace name 'MouseEventBase<>' could not be found (are you missing a using directive or an assembly reference?)

     

    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,885

    https://beep2bleep.itch.io/book-of-the-dead-environment

    some lovely person made a build to download and it works beautifully on my PC!

  • MadaMada Posts: 2,030

    awesome :)

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,885

    https://kod.itch.io/book-of-the-dead-macos

    another person did a Mac build too for those interested, the screenshots make awesome backgrounds for renders

  • nicsttnicstt Posts: 11,715

    if you haven't seen this video I suggest watching, it looks impressive rendering realtime

    that said

    I cannot for the life of me get this to import without errors into any version of Unity I download and it will not build into an exacutable game or even play in Unity

    I know so little about Unity anyway,

    Unreal Game engine a bit more intuitive for my noncoder brain I can actually import a DAZ figure in that retarget the third person Blueprint to it and run around in it with physX and cook a playable albeit boring game.

    Unity I just stare at errors 

    You know of good tutorials for getting Genesis 8 (for preferance) into Unreal?

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,885
    nicstt said:

    if you haven't seen this video I suggest watching, it looks impressive rendering realtime

    that said

    I cannot for the life of me get this to import without errors into any version of Unity I download and it will not build into an exacutable game or even play in Unity

    I know so little about Unity anyway,

    Unreal Game engine a bit more intuitive for my noncoder brain I can actually import a DAZ figure in that retarget the third person Blueprint to it and run around in it with physX and cook a playable albeit boring game.

    Unity I just stare at errors 

    You know of good tutorials for getting Genesis 8 (for preferance) into Unreal?

    I watched quite a few youtube videos myself there are so many just search DAZ retarget Unreal on youtube, I really don't know which one to recommend as the specific ones I followed did not jump out in my search

    Unity on the other hand I never had much success using at all

  • davidtriunedavidtriune Posts: 452
    edited April 2019

    sadly the future of 3D gaming and 3D in general looks like it requires a very expensive rig,

    I already cannot use some recent DAZ store content easily, I had a thread on that

    the older stuff gets increasingly picked over by me instead, pity

     

    Some games already look pretty good without the need of high end rigs. The Endor Forest in Battlefront 1 looks pretty similar to the demo, and runs 144fps on my gtx970.

    The secret to good looking games is photogrammetry. You have to have photogrammetry textures instead of things made in photoshop. The endor forsst and book of tthe dead demo used photorgrammetry for textures

    Sometimes photogrammetry games look better than fully ray traced things I've seen in DAZ studio, just because DAZ doesn't always use photogrammetry

    that said I think DAZ character textures have to use photogrammetry in order to look real, if we want to import them into game engines

    Post edited by davidtriune on
  • outrider42outrider42 Posts: 3,679

    if you haven't seen this video I suggest watching, it looks impressive rendering realtime

    that said

    I cannot for the life of me get this to import without errors into any version of Unity I download and it will not build into an exacutable game or even play in Unity

    I know so little about Unity anyway,

    Unreal Game engine a bit more intuitive for my noncoder brain I can actually import a DAZ figure in that retarget the third person Blueprint to it and run around in it with physX and cook a playable albeit boring game.

    Unity I just stare at errors 

    Ah, yes, these are the same people who made Adam in 2016, its 2 sequels and several other Unity and gaming oriented story clips. Some of their video also mix in live actors, so they are not always purely game engine based, but this video is all Unity. The studio behind it is called Oats Studios.

    https://www.youtube.com/user/OatsStudios/videos

  • VisuimagVisuimag Posts: 577

    To really get the executable to work, you must closely read the instructions, ReadMe's, etc... I had some trouble at first, but have my own working exe now. 

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,885
    Visuimag said:

    To really get the executable to work, you must closely read the instructions, ReadMe's, etc... I had some trouble at first, but have my own working exe now. 

    I probably did at least 10 redownloads in to empty projects and tried 3 versions of Unity

    I have had similar issues with other projects and was surprised the Viking Village actually "cooked"

    Unity just confuses me no end as the slightest error makes anything undoable

    Unreal I can ignore errors at least and still get something

  • VisuimagVisuimag Posts: 577
    Visuimag said:

    To really get the executable to work, you must closely read the instructions, ReadMe's, etc... I had some trouble at first, but have my own working exe now. 

    I probably did at least 10 redownloads in to empty projects and tried 3 versions of Unity

    I have had similar issues with other projects and was surprised the Viking Village actually "cooked"

    Unity just confuses me no end as the slightest error makes anything undoable

    Unreal I can ignore errors at least and still get something

    Unity is confusing, yes. I can't disagree there.

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