Shiney Shader Problem (Solved)
Daz 3D Forums > General > The Commons>Shiney Shader Problem (Solved)
Shiney Shader Problem (Solved)

When I apply Mech 4d's chromium shader (or other shiney shaders) to the Old World Knight armor it looks like there are some areas of 'see-thru'
While I can mitigate this effect by reducing the top coat glossiness, I lose a lot of the shininess I want
Are there any ideas what is hapenning and how I can fix this?
Thanks
Post edited by Charlie Judge on
Comments
Can you be more specific as to where, as I'm not immediately seeing anything out of place there.
I could be wrong, but I don't see anything that looks 'see thru' just areas that are reflecting the background.
It's the reflections of horse and rider onto the armor that appear as "holes". So what you'd probably want, is to have those not reflected (somehow). A change of camera angle might work wonders too.
Ah, you are right. But is there a way to hhave them not reflected and still keep the shininess of the metal?
Not with a single render pass in Iray (any more than you could make something not visible in a reflection in real life).
You'd have to render twice, the second time without the knight, and merge in post.
Set glossy roughness to something between 0.30 - 0.60?
Thanks everybody for your suggestions. After playing around for awhile and some trial and error, I found I could acheive a much improved version by using the 'brushed' version of the chromium shader on those section that had the reflections that looked like holes. I also used the Sir Robin texture set on the shin guards. (For this render I didn't like the results of using the Sir Robin Textures on the other parts.)
Here is the final result: