DAZ to CLO3D

Hello! I want to dress DAZ avatar in CLO3D with an animation and then back to DAZ. How could achieve this? Thank you in advance!

Comments

  • You may want to tell people what CLO3D.

    Sure, you can google it, but without really looking into the application, most people won't know what it is.

  • FSMCDesignsFSMCDesigns Posts: 12,803

    You may want to tell people what CLO3D.

    Sure, you can google it, but without really looking into the application, most people won't know what it is.

    ....or afford it

    I have only seen CLO3D mentioned here a few times, so no idea on the workflow.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,889

    I only know it is Marvellous Designer's expensive sister program 

    maybe same methods as used with MD (are threads on that)

  • lilweeplilweep Posts: 2,589

    the whole workflow depends on where the clothes come from- are they from daz or are they from CLO3D?

    It's better to use MD rather than CLO3D, in my opinion.  But if you need to use Clo3d, im sure it's possible.

    I only used clo3d for 2 months (free trials) and now i cant remember if it supports alembic & MDD. If it supports either alembic or MDD, then you can export a pose-transition animation from Daz via one of those.

    If not, you can do one with a Morph target, or series of morph targets.  (For morph targets, basically you load the obj and then select morph target, and your avatar will transition to that pose.  It is not an ideal solution, because the transition will use an algorithm that wont work well if you have two extremely different poses to transition to.  So might need to do intermediate morph targets.)

    As i recall, the UV editor of Clo3d sucks compared to the UV Editor for MD, so probably best to use shaders in Daz to texture the different materials, rather than a texture map.

  • Thank you all for the replies!

    You may want to tell people what CLO3D.

    Sure, you can google it, but without really looking into the application, most people won't know what it is.

    CLO is a similar program to Marvelous Designer but it is more useful for making real patterns, so I use it instead of MD.

    lilweep said:

    the whole workflow depends on where the clothes come from- are they from daz or are they from CLO3D?

    It's better to use MD rather than CLO3D, in my opinion.  But if you need to use Clo3d, im sure it's possible.

    I only used clo3d for 2 months (free trials) and now i cant remember if it supports alembic & MDD. If it supports either alembic or MDD, then you can export a pose-transition animation from Daz via one of those.

    If not, you can do one with a Morph target, or series of morph targets.  (For morph targets, basically you load the obj and then select morph target, and your avatar will transition to that pose.  It is not an ideal solution, because the transition will use an algorithm that wont work well if you have two extremely different poses to transition to.  So might need to do intermediate morph targets.)

    As i recall, the UV editor of Clo3d sucks compared to the UV Editor for MD, so probably best to use shaders in Daz to texture the different materials, rather than a texture map.

    Yes, CLO supports Alembic but to export as Alembic: Should I have to purchase Animate2? Or there are another way?

  • lilweeplilweep Posts: 2,589
    saily16 said:

    Thank you all for the replies!

    You may want to tell people what CLO3D.

    Sure, you can google it, but without really looking into the application, most people won't know what it is.

    CLO is a similar program to Marvelous Designer but it is more useful for making real patterns, so I use it instead of MD.

    lilweep said:

    the whole workflow depends on where the clothes come from- are they from daz or are they from CLO3D?

    It's better to use MD rather than CLO3D, in my opinion.  But if you need to use Clo3d, im sure it's possible.

    I only used clo3d for 2 months (free trials) and now i cant remember if it supports alembic & MDD. If it supports either alembic or MDD, then you can export a pose-transition animation from Daz via one of those.

    If not, you can do one with a Morph target, or series of morph targets.  (For morph targets, basically you load the obj and then select morph target, and your avatar will transition to that pose.  It is not an ideal solution, because the transition will use an algorithm that wont work well if you have two extremely different poses to transition to.  So might need to do intermediate morph targets.)

    As i recall, the UV editor of Clo3d sucks compared to the UV Editor for MD, so probably best to use shaders in Daz to texture the different materials, rather than a texture map.

    Yes, CLO supports Alembic but to export as Alembic: Should I have to purchase Animate2? Or there are another way?

    You can use the free sagan plugin to export Alembic pose transition animations.https://www.daz3d.com/forums/discussion/428856/sagan-a-daz-to-blender-alembic-exporter/p1

     

  • lilweep said:
    saily16 said:

    Thank you all for the replies!

    You may want to tell people what CLO3D.

    Sure, you can google it, but without really looking into the application, most people won't know what it is.

    CLO is a similar program to Marvelous Designer but it is more useful for making real patterns, so I use it instead of MD.

    lilweep said:

    the whole workflow depends on where the clothes come from- are they from daz or are they from CLO3D?

    It's better to use MD rather than CLO3D, in my opinion.  But if you need to use Clo3d, im sure it's possible.

    I only used clo3d for 2 months (free trials) and now i cant remember if it supports alembic & MDD. If it supports either alembic or MDD, then you can export a pose-transition animation from Daz via one of those.

    If not, you can do one with a Morph target, or series of morph targets.  (For morph targets, basically you load the obj and then select morph target, and your avatar will transition to that pose.  It is not an ideal solution, because the transition will use an algorithm that wont work well if you have two extremely different poses to transition to.  So might need to do intermediate morph targets.)

    As i recall, the UV editor of Clo3d sucks compared to the UV Editor for MD, so probably best to use shaders in Daz to texture the different materials, rather than a texture map.

    Yes, CLO supports Alembic but to export as Alembic: Should I have to purchase Animate2? Or there are another way?

    You can use the free sagan plugin to export Alembic pose transition animations.https://www.daz3d.com/forums/discussion/428856/sagan-a-daz-to-blender-alembic-exporter/p1

     

    Oh wow! thank you so much!

  • McGyverMcGyver Posts: 7,075

    You may want to tell people what CLO3D.

    Sure, you can google it, but without really looking into the application, most people won't know what it is.

    ....or afford it

    I have only seen CLO3D mentioned here a few times, so no idea on the workflow.

    Subscription software... Yeah, $450 a year... $50 per month... ?
    I suppose if you are a studio or use it professionally... otherwise... Megh... subscription sucks.

  • Victor_BVictor_B Posts: 392
    edited November 2020

    It's strange for me that you need clothing animation back in DS. Typically people need it in Maya or Blender :))

    So, you can export animation in Alembic format from Marvelous or ClO3D... What next? Does DS can read Alembic files? I'm not sure.

    But you can import Alembic file with clothing animation to Blender. Then choose any frame you like, export clothing as .obj and import it to DS as a clothing morph. And render an image. You need an image, right? Not video with full animation, right?

    P.S: As I know CLO3D is used in real clothing design and production. Marvelous is a very similar program but special created for 3D modeling.

    Post edited by Victor_B on
  • lilweeplilweep Posts: 2,589

    yeah, i probably should have specified that i dont think you can get alembic animation back into Daz. If you just need a single frame of the animation, you can export as Obj.,

    For getting the animated clothing back into Daz, you can get probably export as MDD from Marvelous Designer.  You can import this into Daz and then run a script or something. There's a youtube video somewhere describing the process...

    It would probably be easier to use Blender pipeline if rendering animations.

  • I get the clothing animated back in Daz as an OBJ sequence. I must learn Blender but meanwhile I think I could have good animations in DAZ. Thank you all for the advices! :)

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