Lava/Molten Rock Skin for G8M?

MelissaGTMelissaGT Posts: 2,611
edited July 2022 in The Commons

Does anybody know of a skin out there or skin shader out there that is like cracked molten rock/lava? For G8M? So like his skin has turned to stone that has emissive lava/molten cracks running throughout. So something like this, but obviously not with fur and not for a horse, lol - 

I'm not sure if something like this would work for a standard G8M, without buying the shaping morph? I just want the skin...but even here there really aren't enough lava cracks. 

I want to be able to add it to a geoshell and create my own opacity mask because I want some of his original skin to peek through on the face, etc. So he hasn't been fully corrupted at this point. 

This rock dog texture is another approximation for example - 

 

Post edited by MelissaGT on

Comments

  • MelissaGTMelissaGT Posts: 2,611

    This may work...I have this already...but again, don't need the shape, just the skin - 

  • GordigGordig Posts: 10,334
    edited July 2022

    Here's a standard G8.1M with the textures from Tree Giant and Drago:

    Tree Giant

    Drago

    LavaTree.png
    1800 x 2400 - 3M
    LavaDrago.png
    1800 x 2400 - 3M
    Post edited by Gordig on
  • MelissaGTMelissaGT Posts: 2,611

    Gordig said:

    Here's a standard G8.1M with the textures from Tree Giant and Drago:

    Tree Giant

    Drago

    Thank you! The tree texture seems better for my purposes, but still not quite what I'm looking for. I suppose if I can't find anything else that will be my fall-back.  

  • MelissaGTMelissaGT Posts: 2,611

    I wonder if just a tiled molten pbr shader would work? Again, I want to put it on a geoshell so I can selectively have some of his uncorrupted skin poking through underneath. I want to do like half of his face with normal skin and one arm. Come to think of it, a tiled shader might be better, because the corruption effects his armor too. 

  • NorthOf45NorthOf45 Posts: 5,588
    edited July 2022

    There used to be a skin material and shader pack for G3 that had all that: Iray Fire Royalty for Genesis 3 Female and Male [Documentation Center]

    Maybe the artist (GKDantas) still has it available somewhere.

    Post edited by NorthOf45 on
  • Write IdeaWrite Idea Posts: 333

    Mr Rubble HD for Brute 8

    Looks pretty good without Brute 8 dialed in (just in case you don't have him). 

    MrRubble.png
    601 x 730 - 264K
  • MelissaGTMelissaGT Posts: 2,611

    Write Idea said:

    Mr Rubble HD for Brute 8

    Looks pretty good without Brute 8 dialed in (just in case you don't have him). 

    Thank you! 

  • FenixPhoenixFenixPhoenix Posts: 3,124

    Just in case someone ever stumbles upon this thread, for Drago Alternate Textures, you do need the base figure since Drago has unique UVs. Keep in mind that 8K file size corresponds to a single UV which includes all the body parts. Anything that requires the base is clearly established in the product description.

    Gian Tree Alternate Textures, unlike Drago uses Genesis 8.1 Base UVs, so those do not require owing the base character. 

    Screenshot_20220706-070534_Chrome.jpg
    1079 x 736 - 197K
    Screenshot_20220706-071258_Chrome.jpg
    1080 x 2048 - 515K
  • JoeQuickJoeQuick Posts: 1,724

    you might check out mr. rubble too. He's more man shaped so there should be less distortion if you dial out the brute and leave him more of a normal person.

    https://www.daz3d.com/mr-rubble-hd-for-brute-8

     

  • MelissaGTMelissaGT Posts: 2,611

    JoeQuick said:

    you might check out mr. rubble too. He's more man shaped so there should be less distortion if you dial out the brute and leave him more of a normal person.

    https://www.daz3d.com/mr-rubble-hd-for-brute-8

     

    Was already suggested and yes, this is what I'm going with! I'm using Shape Splitter as well so I can just dial the actual morph/shape into the arm I want to use (it also works out that the character I'm doing all this with uses Brute 8).  

  • MelissaGTMelissaGT Posts: 2,611
    edited July 2022

    JoeQuick said:

    you might check out mr. rubble too. He's more man shaped so there should be less distortion if you dial out the brute and leave him more of a normal person.

    https://www.daz3d.com/mr-rubble-hd-for-brute-8

     

    Was already suggested and yes, this is what I'm going with! I'm using Shape Splitter as well so I can just dial the actual morph/shape into the arm I want to use (it also works out that the character I'm doing all this with uses Brute 8).  

    I'm doing some fanart with this character from Guild Wars 2, though for my purposes, I'm wanting to basically show him half-corrupted instead of full-on corrupted - 


    I'm taking it in steps...trying to get the arms/skin handled and then I'll work on the armor, which will need to be kitbashed as closely as I can get it. I already have some magic geoshells and whatnot to help get the actual flames and embers going. 

    Post edited by MelissaGT on
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