How to make morphs for clothes with simulation object type

Previously, I've been using ZBrush to adjust morphs for some clothing items.
After importing the clothing into ZBrush, editing it, and then using GoZ to bring it back into Daz, I could generate a morph parameter.
However, for some newer clothing products, such as "dForce Evening Dress Outfit for Genesis 9," I've noticed that after editing it in ZBrush and importing it back, I get a prompt saying, "The topology of the object has changed."
As a result, I can only "Create a new object" and cannot add the morph to the original clothing item. I've observed that one possible reason might be that the new clothing has a "Simulation Object Type" attribute. So, I'd like to know if this is the cause, and if I want to use ZBrush to edit the morphs of such newer clothing items, how should I proceed?
Thank you very much!
Comments
UPDATE: Seems it's not the dforce object type problem. Is it possible about my Zbrush version? I'm still using a 2021 version Zbrush.
Nope... the culprit is the Button on the the back and the knot in the middle of the Dress on which there're tris/n-gons that GoZ cannot correctly handle.
If you delete the geometry of the button and the knot, GoZ will work but that'll break the dress ~~
So, you may either Triangulate the Dress geometry in DS before GoZ or directly Export the subtool of Dress to OBJ in ZB rather than GoZ back to DS ~~ Then import OBJ as a morph to the Dress with Morph Loader Pro.
I see, thank you so much!