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Genesis 9 Coming Soon! Preorder Victoria 9 HD Today
8k textures sounds nice, but there's still artifacts when you turn compression on. Granted it'll be less noticeable, but on dark areas that are often used on clothing, it's very noticeable. Turning off compression doesn't seem like an option anymore. Hopefully, they'll have support for LOD's of the textures. Wasn't there an atlas tool or something? Seems that may become more important going forward.
Not sure what to think about unified mesh. I never much used Gen1 and don't remember the issues with it. If they've worked out the reasons why it was split up, then great. Wasn't it that they thought clothing would just work on whatever figure and it didn't quite work out? So I'm worried about how you make content like a shirt. Is there a way to create it on a female figure and undo the autofollow to get back to the unified figure? I think that was the problem in the past. If you modeled it on the unified figure, it didn't come out right once you applied the male or female morphs/sliders.
Smile lines are way better, but I wonder if that's just the resolution of the mesh. The mesh doesn't seem to conform to the figure or muscles of the body much... yet again. No nipples either... again. I think Gen 2 is the last generation that had proper nipples. Not that I care much, but for realism, it needs to be stated. Perhaps again, there's enough resolution in the mesh that a morph can be used this time instead of a graft. Speaking of which, will grafts still be a thing?
Higher resolution mesh is a double edged sword. It's nice to get the detail. But sometimes you don't need all that detail (like in some games or simpler characters). If there are LODs, then I'm all for it.
What I do like is that it seems the bone structure is more compatible with other software like Unreal Engine. At least, it looked similar at first sight. This is great news as far as I'm concerned.
A question everyone is asking is how good is backwards compatibility? Can we move Gen 8 clothing over? Skins? I'm sure someone will create a pose converter.
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can Victoria 8.1 skin be used on G8F?
you can use the map transfer utility under surfaces
only need maps for torso, neck and head, limbs the same
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The big announcement on September 21, 2022 - place your bets!
Richard Haseltine said:
Jason Galterio said:
Richard Haseltine said:
Jason Galterio said:
Is there any changes to the morph loading procedures? To avoid the naming and loading times that happen with G8?
I asked in the chat, but didn't get an answer.
That would really require a DS change.
Really? I don't have it happening with G3 or G2, even when I have just as many morphs installed.
You probably do have more, or at least more interconnections (which are what causes the lag, not just the bare number).
All I am hoping for is that these issues are thought about now... When standards on the naming conventions can be established.
So that two years from now we aren't dealing with a situation that is 4x worse than the G8 situation.
4x times because it's Male AND Female morphs on a mesh that's twice as dense.
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The big announcement on September 21, 2022 - place your bets!
Jason Galterio said:
Richard Haseltine said:
Jason Galterio said:
Is there any changes to the morph loading procedures? To avoid the naming and loading times that happen with G8?
I asked in the chat, but didn't get an answer.
That would really require a DS change.
Really? I don't have it happening with G3 or G2, even when I have just as many morphs installed.
You probably do have more, or at least more interconnections (which are what causes the lag, not just the bare number).
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The big announcement on September 21, 2022 - place your bets!
Richard Haseltine said:
Jason Galterio said:
Is there any changes to the morph loading procedures? To avoid the naming and loading times that happen with G8?
I asked in the chat, but didn't get an answer.
That would really require a DS change.
Really? I don't have it happening with G3 or G2, even when I have just as many morphs installed.
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The big announcement on September 21, 2022 - place your bets!
Jason Galterio said:
Is there any changes to the morph loading procedures? To avoid the naming and loading times that happen with G8?
I asked in the chat, but didn't get an answer.
That would really require a DS change.
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The big announcement on September 21, 2022 - place your bets!
Is there any changes to the morph loading procedures? To avoid the naming and loading times that happen with G8?
I asked in the chat, but didn't get an answer.
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Disappointment
Pendraia said:
Chibimonchichi said:
But now you can morph Genesis 9 into that cow or pony
.
You'd need new rigging for a cow or pony...that's how the Hivewire horse came about. It was originally Dawn.
Gottcha
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The big announcement on September 21, 2022 - place your bets!
fred9803 said:
I missed a bit. Anything about clothing compatability yet?
Autofit should work "mostly". I don't know if we can transfer the rigging yet tho like we could from G3 to G8.
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Disappointment
Chibimonchichi said:
But now you can morph Genesis 9 into that cow or pony
.
You'd need new rigging for a cow or pony...that's how the Hivewire horse came about. It was originally Dawn.
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Disappointment
But now you can morph Genesis 9 into that cow or pony
.
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Reproducing a 2d crartoon character in 3d
felis said:
On a morph you can click on the gear icon and turn limits off. But it might not give the result you had expected.
I'll give it a go; the worst that can happen is it doesn't work. I'll do it on a test model just to experiment and see what happens. Thanks.
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Genesis 9 Coming Soon! Preorder Victoria 9 HD Today
Hey everyone!
Today, we released a sneak peek at a few of the exciting new features coming with Genesis 9 and the first look at Victoria 9 HD!
Hailing from the Scottish Highlands, Victoria 9 HD sports vibrant red hair and 2 stunning 8K HD skin options: freckled and vitiligo. Whether stalking her prey on the hunting grounds or striking a pose on the catwalk, Victoria 9 HD breathes life into scenes as you’ve never seen before.
Crafted with the advanced features of Genesis 9, Victoria 9 is the first character to include the HD morph as part of her base character.
Preorder Victoria 9 HD or the Victoria 9 HD Bundle — complete with poses, expressions, outfits, hair, and more — and experience the ultra-advanced features of Genesis 9 firsthand!
More Lifelike Than Ever Before
Genesis 9 measurements have been meticulously crafted to match real-world averages. Paired with a more natural posture and the new Proportions System, creating and customizing realistic characters has never been easier.
Genesis 9 advancements include:
8K HD Materials
Included standard with the base Genesis 9 figure.
Asymmetry Morphs
Give your characters more “character” with asymmetrical modifications.
Improved Posing & Animation
With enhanced bone hierarchy and industry-standard naming.
Real-World Proportions
Real-world measurements and a new Proportions System make realistic character customization easier than ever before.
Unified Figure
Blendability of cross-gender shapes brings next-level character diversity and support for add-ons like clothing, hair, accessories, and more.
…And More!
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AIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICI
@Silvhe
da quello che ho capito, quello a 42 $ (59 a prezzo pieno senza bonus pre-order) è il classico pacchetto col base character: morph per il corpo, morph HD (incluso), e materiali per pelle, occhi e parti intime.EDIT: ha appena confermato che G9 è gratis... a pagamento è Vicotria 9 (come lo era la 8.1, la 8, la 7, ecc..)
PS piaciuto il freebie ? un vestito per G9 che potremo usare tra 1 mese (forse) -
AIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICI
ci avevo preso in pieno... persino sul fatto che tornano a una figura unisex
Hanno migliorato le texture e i morph per le espressioni (le pieghe sulle guance e intorno agli occhi).
Inoltre bocca e occhi ora sono spezzati dalla figura come ciglia e hanno alzato il numero di poligoni.Le pose (e i vestiti) non vanno... tocca riadattarli. Spero almeno che i materiali dei G8 siano compatibili
Io non ho capito se i 59,99 sono per Victoria 9 o per il pacchetto base G9 ?
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The big announcement on September 21, 2022 - place your bets!
OMG, I was right! My post about a Genesis animal you could morph into anything was partially right and that post was removed and I wondered why! Not going to spend that much for V9 but being able to make it into an animal or creature is awesome!
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HeadShop 13: I wasn't expecting perfection but....really?
Catherine3678ab said:
For what it's worth, I think the HS + youth morph, turned out very nicely.
Various morph packs also include eye, lips, etc morphs which can help tweak the shapes.
For textures, certainly one can use from the pool of purchases made - and/or pick up one of the resource skin sets [when on sale like maybe next month] - and make some skin sets matching with the face(s) from HS. Hues can be adjusted in image editors. Some come with a good starter for dark/medium/light skins.
Yes, that was my plan. :)
I still have the issue that after HeadShop 13 has finished, the head, torso and all their sub parts are hidden and have to be made visible again one by one.
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HeadShop 13: I wasn't expecting perfection but....really?
For what it's worth, I think the HS + youth morph, turned out very nicely.
Various morph packs also include eye, lips, etc morphs which can help tweak the shapes.
For textures, certainly one can use from the pool of purchases made - and/or pick up one of the resource skin sets [when on sale like maybe next month] - and make some skin sets matching with the face(s) from HS. Hues can be adjusted in image editors. Some come with a good starter for dark/medium/light skins.
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HeadShop 13: I wasn't expecting perfection but....really?
I re-ran the original image through HeadShop 13 again and following the advice in Chapter 3 of the manual, I applied the Growing-Up Youth morph (by Zev0) at 37.5%. For comparison I Photoshopped the hair of the original image on to the HeadShop 13 morphed G8f render. I also rerendered using Arella Texture (by SASE) as I was not happy with the HeadShop 13 texture. I also removed the HeadShop 13 morph and rerendered with just the Youth morph for comparison. See image attached.
The general shape of the HeadShop 13 morph is quite similar to the original image once the Youth morph is applied. The Youth morph alone gives a longer head shape than the original picture. The texture is, of course, a big factor in making the rendered image look similar to the original image and I would have to try to find a texture more similar to the original. The HeadShop 13 morph give a close approximation for the nose and lips but some work will be necessary for the eyes. I think the Asian look of the original is not picked up so well by HeadShop 13. Fortunately, I can apply other face morphs to correct the eyes.
If there are other suggestions, please feel free to comment.
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HeadShop 13: I wasn't expecting perfection but....really?
info_b3470fa520 said:
Yes, we care.
Comment 1: Do not expect a child photo to look like a child when applied to a woman's head. Solution: apply "Growing Up" morph in Studio to make the head about 10 year old. The HeadShop Tutorial (under the Help menu) explains this process in Chapter 3, Advanced Operations.
Good luck!
Thank you for your reply. Seldom do product authors reply so fast, if at all.
The image is indeed not a photograph but an AI generated image. As to the age, it is supposed to be early teen; I'm exploring faces for a story character.
I saw that one of your promo pics showed a child photo and the generated morph. That looked quite good, so I thought I would give it a go. I read in the manual that I must use G8f as the base figure and not a modified figure. I will take your advice and check out the Advanced section of the manual and let you know how it turns out.
Thanks again.